hi, i wonder if there will ever be a geometry based shader that is oriented on covexity of the geometry.
you might want to say, that you can use a dirt shader to render the concavitys/AO of a mesh and invert it in an outputmap, but for small and detailed effects on corners of meshes, this is not enough. and what if there are no concavitys that can produce AO?
my idea is, to simulate dirt or rust effects like these on the corners, without using vertex colors or UV and Textures:
to have such a shader in vray would be killer...also it would be a world premiere i think?
you might want to say, that you can use a dirt shader to render the concavitys/AO of a mesh and invert it in an outputmap, but for small and detailed effects on corners of meshes, this is not enough. and what if there are no concavitys that can produce AO?
my idea is, to simulate dirt or rust effects like these on the corners, without using vertex colors or UV and Textures:
to have such a shader in vray would be killer...also it would be a world premiere i think?
Comment