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  • #31
    Well Peter... at its core, version 1.5 will be much more standalone, meaning that it will be tired to MAX a lot less. This means that it wil not carry all the bugs that it takes from being a plugin. So does this mean that it will be more solid? That I don't know, I would predict a lot more solid. But I would also predict that if it does have bugs, they will be different ones, since in a sense, the standalone is a complete rebuild. If you think that Brazil is more stable and more reliable for the work that you do, and you think that those features are more important to you, I would suggest dropping Vray and using Brazil. If you are interested in the fact that Vray may be the first one to go standalone (from the three Vray, Brazil, and finalRender), and you want to see the benefits that that offers, including the EXTREEMLY popular, Vray for Maya, then I would stick with Vray.

    What always is amazing to me is that you guys put so much pressure on the Chaos Software guys that are offering (all things considered) a very robust piece of software, especially for a renderigng engine which is one of hardest things to write and debug of ANY software. But you don't seem to be bugging Discreet as much about al their bugs, lack of features, and ignored wishlists. It took Discreet YEARS before they finally added command line rendering. Discreet, is also very good at listening, as a matter of general comparison.... so don't take this as critizing Discreet since I have a lot of respect for them as well.

    I think it may simply be a side-effect of being spoiled by these guys... Especially that you can put a name to the person you feel suddenly like you have more rights to complain about feature and developement schedule. As far as I know none of you guys are share holders of Chaos Software.

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    • #32
      Originally posted by peter008

      ......

      Vray was always a buggy product (great but buggy) .....
      I don't know is it true that as you said, but I know that compared to Maya and C4D, Max is always the buggiest one, and C4D core is the most stable 3D software in the market, and that's one of the reasons that I ask for a C4D bridge for Vray.
      It is a pitty that Vray is so great but with a so buggy host (Max).

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      • #33
        " the Advanced render plugin for C4D core is in fact the FinalRender from Cebas."

        I hope no one at maxon reads this
        Maxon and cebas develeoped some of the algorithms togehter, but advanced renderer IS not FR. The whole raytracer is still maxons development, but they WORKED TOGETHER on the GI and caustics, they did not buy it from cebas. After the introduction they continued to share knowledge, the "object GI" from cinema for example made its way into FR.

        Back to the topic: i would love to see vray for cinema. But if it is standalone, ther will be a file format, right? I am sure some of our plugin-coders would develop a exporter, but a direct integration via a bridge-plugin would be great. I realy hope this will happen.

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        • #34
          I would also love to see a bridge between V-Ray and Cinema 4D. I do a lot of arch. viz. and V-Ray's light mapping capabilities would be a godsend.

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          • #35
            I don't think it would be a good idea to overly rush porting VRay to standalone and writing all kinds of connection plugins for other 3d packages before VRay has become robust (it means: stability, optimization of the critical algorithms (gi, sss, dof, etc etc..) and a good degree of feature-completeness.
            As I think the level of maintenance required for more packages/platforms would be somewhat higher than now, devtime might also increase by a certain factor, only not slowing down the whole process but perhaps also creating indisposition among the different user-bases.

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            • #36
              An XSI, Maya, C4D-port does not necessarily mean Vlado will code it himself. Compared to writing a renderer from scratch writing a connection plugin to another host application should be a little bit simpler and therefore I doubt Vlado would do it personally. Vray´s his baby and I bet he´ll keep working on it directly.
              The beauty of the standalone version is that each modification he does to the base product will positively affect every host animation package it plugs in to, just like with mental ray. Another positive side effekt is that with every additional platform chaos gains more customers which in turn bring in more ideas and demand more features, which in turn will affekt all Vray users. Also, from a financial point of view making Vray Maya-compatible means literally twice the potential customer base and twice as much revenue with only 20% more work input (writing the connection plugin), and more revenues means they can hire more people to develop vray further and faster.

              If I as a mortal customer were able to decide to which package Vray should be ported too next then I´d choose XSI, simple because its the most elegant, verstile and cost effective (now that it´s price finally dropped) solution I ever had the joy of using, and if it wasn´t for Vray I´d use XSI only.

              Since Maya still has the second largest official user base after Max it´ll probably be their next target platform (they want to earn money after all), although i can imagine that if they´d port it to XSI then XSI would soon reach second, if not first place

              Nah, wishful thinking. I say: make ports to every CG App that you can throw a stick at boys. The sooner the better.

              My 2 Euros,

              Stefan

              Oh yeah, one more thing: To all the whining dude´s here complaining about stability: Stop whining.
              I´ve yet to see one piece of software that´s bug free.

              If you think That fR is more stable, buy a copy and use it for a while. It crashes as "frequently" as Vray does, if not more often.

              If you think Brazil is more stable,..., well, then you are right. But it doesn´t even support Material Editor rendering,( yes, working in Medit means Scanline only for Brazil users. In case they´ve already fixed that in the mean time my apologies), displacement, 3D motion blur etc.

              If you think Maya is more stable than Max, go on and use it for a while. You´ll see that its not. It´s bug list reads like a crime story. (well Max´s isn´t shabby either). I had to do a couple of projects with it and I hated every minute of it. (no, it was not a hardware issue, believe me).

              If you think XSI is more stable than Max, (lets say it together, shall we?). GO ON AND USE IT FOR A WHILE! I had the chance to play around with 4.0 final, and I managed to crash it 3 times in an half an hour, trying out new features though which are supposedly not as mature as the "old" stuff yet, but still...

              So don´t get me wrong, I´d love Vray to be more stable, and yes, even yet more feature rich (we´ve not forgotten SubD´s, have we?). But atm Vray gives me an edge over my competition and I get jobs done I could only dream of 2 years ago.
              Personally I doubt that porting Vray to any another app will adversely affect its development. The opposite could be true, if Chaos doesn´t mess it up completely.

              That makes 4 Euros now
              Stefan Kubicek
              www.keyvis.at

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              • #37


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                • #38
                  Hehe, good one Luka

                  Stefan
                  Stefan Kubicek
                  www.keyvis.at

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                  • #39
                    After working on a job where I had to composite some Maya renders, I really think Vray for Maya is a must.

                    My client was using Maya to render an arch vis type animated scene and the renders were lengthy for not so great quality (especially in the antialiasing of reflected objects).

                    With regards to Vray for Maya I'd like to quote the President of the USA

                    "Bring It On!"

                    V Miller

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                    • #40
                      The question is WHEN??? I really would like to see what V-Ray can do in Maya. I've already sent 2 mails for the Chaos guys but no wansering!! This waiting is a torture!!!
                      www.ultradigital.pt

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                      • #41
                        torture I tell ya...torture!!! How come your first post in this forum is to bitch? the standalone is still awaaaays away...
                        ____________________________________

                        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                        • #42
                          Hi all,

                          well, time is passing more and more and it seems the VRay standalone is still lightyears from now, and so is the ability to use it from within Maya.

                          I discovered Vray and really wanted to get my hands on it, but since it means i have to stick with Max in order to be able to use it then i must really forget it. Don't take me wrong all u max users but i simply don't like it.

                          IMHO i believe instead of developing Aura for Maya u should really, and i mean REALLY, develop standalone VRay and Maya Plugin. Maya already has some of the greatest dynamics and particles stuff. I bet 90% of all maya users (including BIG studios) would rather see a decent fast renderer than another fx plugin.

                          Let's not forget there are many, many studios that will buy Vray for making visual effects since it's a lot faster than mental ray and it has some incredibly nice renders. Think about it.

                          eh... sorry for the big post.


                          Best regards,

                          MayaPT

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                          • #43
                            Well

                            chaos now first has to do this 1.5 thing. if not as you know they will be eaten from not only one user

                            but as you know the most important features from 1.5 are for highend.

                            a stable core, that solves with very very impressive high geometry.

                            multiple layers, also a highend must feature

                            displacement of the best on the market.

                            and against the realy bad support from discreet, i am sure, distributed single frame rendering also will be in.

                            theese fetures are logical must for the switch to other highend packages.
                            so after 1.5 they come to the standalone, and it realy makes sense, to concentrate on this, because after this the ports to other applications are rather very easy to implement, and changing the standalone in further progresses will be easily brought to other aplications like maya when standalone is done.

                            when ? don´t know. one step after the other.

                            hoped max 7 would be a rewrite but don´t think this hope will be true

                            nevertheless. a great aplication, max in it´s arreas

                            Tom

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                            • #44
                              hmmm,

                              Perhaps u r right, from my small knowledge of programming i always thought it would be easier to implement new features on a standalone version than on a plugin version, since u would not be limited to some API restrictions that might exist, but then again maybe it's just my ignorance on this matter.

                              I have tried Vray on max and it rocks, can't see why everyone goes mad when they talk about standalone version, it's not like max users would be without vray, it would just work in a different manner.
                              I would understand all those max users demand if chaos group was part of discreet, since they are not... can't see why they must release the 1.5 as a plugin instead of a standalone.

                              Anyway, just my 2 cents

                              Best regards,

                              MayaPT

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                              • #45
                                Just wondering, when the stand alone version of Vray is release and has its translaters for 3Dsmax,XSI and Maya will I be able to use it for all of them ?
                                or will I have to buy separate versions ? or maybe it comes down to who writes the translaters.
                                For me I'd love to see an XSI version, I'm having hell of a time using Mental Ray. I'm sure thats just me, but getting results out of Vray is a lot easier.

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