It would be a huge improvement if VRay materials had object include/exclude lists for reflections and refractions.
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VRayMtl Include/Exclude Lists
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This would be really a nice addition!
Another similar cool feature would be if the vray physical camera had include/exclude lists for objects that are seen by the camera.
Useful in some scenes where objects that work nicely from one camera angle produce problems from another one for whatever reason.
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Originally posted by berglte View PostThis would be really a nice addition!
Another similar cool feature would be if the vray physical camera had include/exclude lists for objects that are seen by the camera.
Useful in some scenes where objects that work nicely from one camera angle produce problems from another one for whatever reason.www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Originally posted by Brian Bradley View PostLike Brazil?
Bri
I find this feature really important.
Example:
I had an object sitting in a 3D Camera Projected HDR environment. I needed the reflection of the environment on the object in a reflection on the floor. So I needed the floor to reflect the object but not the environment but still see the reflection of the environment in the object's reflections.
Floor -> Object -> 3D Environment
Floor [Exclude: Environment]Gavin Greenwalt
im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
Straightface Studios
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Just found another really important use case:
Say you have a product being lit by large area lights and using the area lights as reflection cards as well.
We almost always need to render a ground reflection pass of the product but we don't want our lighting rig in the floor reflection, just the product.
Similarly sometimes you want a reflector card on one panel or component but not on another for aesthetic or sampling reasons. Imagine you want a little reflector card just kicking up a nice edge on a car's wheel, but you don't want its reflection in the body paneling and you definitely don't want a funky little custom shaped reflector card invisible to camera reflecting in the floor.Gavin Greenwalt
im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
Straightface Studios
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Originally posted by im.thatoneguy View PostSay you have a product being lit by large area lights and using the area lights as reflection cards as well.
We almost always need to render a ground reflection pass of the product but we don't want our lighting rig in the floor reflection, just the product.
Was much easier to acheive in VRay as I recall??
regards
Bri
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Originally posted by alkali View PostAny idea whether or not this kind of thing is planned yet?Maxscript made easy....
davewortley.wordpress.com
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oh I dream of it every day... there are so many situations I would love to have an option like this!
new updates for vray are coming so the chance to get an option like that is big
thanks
themaxxerPixelschmiede GmbH
www.pixelschmiede.ch
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