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  • VRayMtl Include/Exclude Lists

    It would be a huge improvement if VRay materials had object include/exclude lists for reflections and refractions.

  • #2
    Like Brazil?

    Bri
    Check out Lynda.coms Vray Courses

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    • #3
      This would be really a nice addition!
      Another similar cool feature would be if the vray physical camera had include/exclude lists for objects that are seen by the camera.
      Useful in some scenes where objects that work nicely from one camera angle produce problems from another one for whatever reason.

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      • #4
        Originally posted by berglte View Post
        This would be really a nice addition!
        Another similar cool feature would be if the vray physical camera had include/exclude lists for objects that are seen by the camera.
        Useful in some scenes where objects that work nicely from one camera angle produce problems from another one for whatever reason.
        That would be a useful feature - say the scene looks best when the camera is positioned inside a tree but you need to see that tree in another shot. Saves you from remembering to turn it back on. Obviously this is not a "must have" thing but it could come in handy now and again.
        www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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        • #5
          Originally posted by Brian Bradley View Post
          Like Brazil?

          Bri
          Mayyyyyybeeee.

          I find this feature really important.

          Example:
          I had an object sitting in a 3D Camera Projected HDR environment. I needed the reflection of the environment on the object in a reflection on the floor. So I needed the floor to reflect the object but not the environment but still see the reflection of the environment in the object's reflections.

          Floor -> Object -> 3D Environment

          Floor [Exclude: Environment]
          Gavin Greenwalt
          im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
          Straightface Studios

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          • #6
            Ease of use functionality is Always the stuff that 'earns' the money. (IMHO)

            Regards
            Bri
            Check out Lynda.coms Vray Courses

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            • #7
              Just found another really important use case:

              Say you have a product being lit by large area lights and using the area lights as reflection cards as well.

              We almost always need to render a ground reflection pass of the product but we don't want our lighting rig in the floor reflection, just the product.

              Similarly sometimes you want a reflector card on one panel or component but not on another for aesthetic or sampling reasons. Imagine you want a little reflector card just kicking up a nice edge on a car's wheel, but you don't want its reflection in the body paneling and you definitely don't want a funky little custom shaped reflector card invisible to camera reflecting in the floor.
              Gavin Greenwalt
              im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
              Straightface Studios

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              • #8
                Originally posted by im.thatoneguy View Post
                Say you have a product being lit by large area lights and using the area lights as reflection cards as well.

                We almost always need to render a ground reflection pass of the product but we don't want our lighting rig in the floor reflection, just the product.
                Oh yea, I remember spending MANY hours trying to get Mental ray to do just that a couple of years ago.
                Was much easier to acheive in VRay as I recall??

                regards
                Bri
                Check out Lynda.coms Vray Courses

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                • #9
                  Any idea whether or not this kind of thing is planned yet?

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                  • #10
                    Originally posted by alkali View Post
                    Any idea whether or not this kind of thing is planned yet?
                    From Vlado... "I know about this, and it will be implemented at some point. "
                    Maxscript made easy....
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                    • #11
                      good news!
                      stefan

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                      • #12
                        Any update on when this might be implemented? The problem just arose on a project I'm working on
                        Many Thanks
                        Patrick

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                        • #13
                          oh I dream of it every day... there are so many situations I would love to have an option like this!
                          new updates for vray are coming so the chance to get an option like that is big

                          thanks
                          themaxxer
                          Pixelschmiede GmbH
                          www.pixelschmiede.ch

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                          • #14
                            Hey,

                            Any news on this feature yet?

                            I'd also love to see this implemented, would save a huge amount of time spent on setting up passes / comps / etc

                            Seems like such a simple thing too,

                            Thanks,

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                            • #15
                              Originally posted by brobins View Post
                              Seems like such a simple thing too,
                              It is not that simple, but you are right that it's not that difficult either and it will be implemented. I'm just afraid it will open a can of worms

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

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