ok so i know it would be slow if the monitor had a lot of pixels.. but ive been having a go at some projection mapping (there was actually a post in the general forum by bruce hart that reminded me about this)
Basically aligning a 3d model of a space, to match exactly when projected back onto the real space is quite hard to do. you can measure and model as accurately as possible, and place the projector with great care, but you always have a few misalignments.
(or in my case a complete nightmare as the other guy using the projector had set it up with keystoning and wouldnt let me change it as it would screw up his 2d stuff..) that meant the only option, besides somehow measuring the keystone value and translating that to a max camera correction, was to push and pull the model around to fit.
unfortunately theres no way (as far as i know) to get a max viewport to go fullscreen on the second monitor output. so i had to adjust the model, render, then view the render fullscreen to see if it lined up. basically gave up in the end as i only had 2 days to do it.
now if it was relatively trivial to add a fullscreen function to vray RT...... id be as happy as a pig in s**t, as i could edit the model and camera, whilst getting live feedback on the projector connected to the second out on my pc.
i figure ive got more chance of getting fullscreen RT than i have of somehow persuading autodesk to add it to the max viewports...
Basically aligning a 3d model of a space, to match exactly when projected back onto the real space is quite hard to do. you can measure and model as accurately as possible, and place the projector with great care, but you always have a few misalignments.
(or in my case a complete nightmare as the other guy using the projector had set it up with keystoning and wouldnt let me change it as it would screw up his 2d stuff..) that meant the only option, besides somehow measuring the keystone value and translating that to a max camera correction, was to push and pull the model around to fit.
unfortunately theres no way (as far as i know) to get a max viewport to go fullscreen on the second monitor output. so i had to adjust the model, render, then view the render fullscreen to see if it lined up. basically gave up in the end as i only had 2 days to do it.
now if it was relatively trivial to add a fullscreen function to vray RT...... id be as happy as a pig in s**t, as i could edit the model and camera, whilst getting live feedback on the projector connected to the second out on my pc.
i figure ive got more chance of getting fullscreen RT than i have of somehow persuading autodesk to add it to the max viewports...
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