A small glitch in the Bake3D Plugin what makes it impossible to work with for me. There is no Function like "edge padding" which exists in the standart max render to texture utility. I think it's not so hard to implement. Vray just has to render a few pixels larger than the actual uvw-map. Right now, i get black lines in the edges like this:
Is there a way to solve this problem? (and i dont want to do it object per object Or is it neccessary to implement it in bake3d?
Thanks for the Help!
Is there a way to solve this problem? (and i dont want to do it object per object Or is it neccessary to implement it in bake3d?
Thanks for the Help!
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