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Edge problems with bake3d

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  • Edge problems with bake3d

    A small glitch in the Bake3D Plugin what makes it impossible to work with for me. There is no Function like "edge padding" which exists in the standart max render to texture utility. I think it's not so hard to implement. Vray just has to render a few pixels larger than the actual uvw-map. Right now, i get black lines in the edges like this:



    Is there a way to solve this problem? (and i dont want to do it object per object Or is it neccessary to implement it in bake3d?

    Thanks for the Help!

  • #2
    There is "edge padding"... try set you png's alpha source to none. If that doesn't help try converting the png map to jpeg with acdsee.

    Bake3d is doing some very weird thing to the png file.. I wish it would just save to tga or something, I've had problems myself which cause quite some annoyance.

    /Thomas
    www.suurland.com
    www.cg-source.com
    www.hdri-locations.com

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