Has anyone developed a workflow yet to get deep pixel data into Nuke 6.3 from Vray? Or do we need to wait for EXR 2.0?
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Nuke 6.3 Deep Pixel support?
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Originally posted by im.thatoneguy View PostHas anyone developed a workflow yet to get deep pixel data into Nuke 6.3 from Vray? Or do we need to wait for EXR 2.0?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostNo, you won't have to wait for EXR 2.0; we are working on our own plugin for Nuke that loads V-Ray deep pixel files. It will take a couple of weeks though, seeing as how Nuke was just released...
Best regards,
Vlado
Will you support OpenEXR2.0 with deep img data too once it is released?
cheers
OliverOLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios
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Originally posted by ultrasonic View PostWhoo...sounds like good news...are you developing a whole new format or is it an extension of the vrimg?
I am afraid that a vray only format could not establish itself as an industry standard which openExr already is.
Will you support OpenEXR2.0 with deep img data too once it is released?
Best regards,
VladoLast edited by vlado; 20-07-2011, 01:27 PM.I only act like I know everything, Rogers.
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Good news!
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Definitely not in PS i'd say. PS doesn't even deal nicely with 32bit float, let alone deep. It might come, but pretty much every operation that is supposed to benefit from it needs to be tailored specifically for deep data and PS needs to add support for the data on the backend side. I do not really see that coming.
Regards,
Thorsten
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Originally posted by vlado View PostStill waiting for a Nuke license so that we continue the development...
Best regards,
VladoOLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios
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