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global bump texture for the VrayBlendMaterial?

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  • global bump texture for the VrayBlendMaterial?

    Is it possible to add this? I have found this to be really useful feature when building complex materials in Maxwell. There are many cases where each layer needs a slightly different bump to set their look, and then one overall bump for things like surface damage, dings, dents etc.
    Brett Simms

    www.heavyartillery.com
    e: brett@heavyartillery.com

  • #2
    We will probably just bring in the VRayBumpMtl material that we have in Maya.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      I'm not familiar with it - how would it work, roughly speaking?
      Brett Simms

      www.heavyartillery.com
      e: brett@heavyartillery.com

      Comment


      • #4
        I found the Vray for Maya help file and see how it works. That would be totally workable.

        Thanks! /b
        Brett Simms

        www.heavyartillery.com
        e: brett@heavyartillery.com

        Comment


        • #5
          It has a base material, and a bump slot. The specified bump map is then applied to the result of the base material. So you can add overall bump to any material, even custom ones.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Sounds great - particularly the part about considering the bump for shadows. If I understand that right it will add a really nice layer of realism to fine detail shots without having to use displacement.

            /b
            Brett Simms

            www.heavyartillery.com
            e: brett@heavyartillery.com

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            • #7
              So now Vray for Maya seems to have more feature then in max? And yes that would be really usefull.

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              • #8
                bump material is awesome guys!
                Dmitry Vinnik
                Silhouette Images Inc.
                ShowReel:
                https://www.youtube.com/watch?v=qxSJlvSwAhA
                https://www.linkedin.com/in/dmitry-v...-identity-name

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                • #9
                  Is there any progress on adding the VRayBumpMat to 3dsmax? We could really use it for our current project...

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                  • #10
                    Same, I need to test it out to see how it can improve my project.

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