Announcement

Collapse
No announcement yet.

Dedicated Overrides Section

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Dedicated Overrides Section

    Well, with v3 just about to be released I'm sure this is going to be a long way off if it happens, but worth putting out there now, I guess!

    What I'd love to see is a dedicated section in the vray render settings for Overrides and Global Controls. That would include, hopefully, among others, the ability to turn on/off and adjust the following:

    - refraction on/off
    - reflection on/off
    - refraction traces (depth) control
    - relection traces (depth) control
    - glossy reflection override
    - glossy refraction override
    - glossy reflection interpolation override
    - glossy refraction interpolation override
    - lighting override
    - shadows override
    - material override
    - bump mapping on/off
    - displacement on/off

    And others. The idea being that you could very quickly turn on or off these features for testing. Currently all these various overrides are scattered throughout the UI in different places and a few important are (I think) missing.

    I have one other wish - the ability not to display the Interpolation pass (or other non IR/LC/render passes) in the VFB because it looks so drastically different to the main IR pass, making testing a little tricky.
    Alex York
    Founder of Atelier York - Bespoke Architectural Visualisation
    www.atelieryork.co.uk

  • #2
    +1 and a large thumbs up from me.
    Signing out,
    Christian

    Comment


    • #3
      This was, in fact, included in the original 3.0 interface draft. There are a few issues that remained to be cleared though:

      = First, it is not easy for us to move parameters between rollouts without breaking scene compatibility with 2.x (this can be solved, of course, but potentially a little buggy in a first implementation);
      = Second, and more important, what happens to the existing controls? Do we remove them from their original location, or do we duplicate them?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Great to hear this was/is in development! Yes I see your issues. I'm not sure how to tackle number 2. You don't want redundancy. I guess you could leave the original controls where they are but have them redirect to the Overrides Section when clicked?
        Alex York
        Founder of Atelier York - Bespoke Architectural Visualisation
        www.atelieryork.co.uk

        Comment


        • #5
          could you not have the "overrides section" as an extension of the global switches? they are afterall, global switches. just a box at the bottom of the global switches rollout.. that way you can just move the existing ones into the new box.. not a big change.

          Comment


          • #6
            Would repositioning the parameters and check boxes brake scene compatability? Do the parameters care where they are placed?
            Would you not be able to stack them all in their own section in the ui like Alex says, by moving the existing ones and adding the new ones?

            In any case, I actually think breaking things from time to time might be necessary (though slightly painful), if it is for the better. Consolidating and cleaning up the UI usually is.
            You also should "never" fall into the habit of keeping duplicate parameters. This is by far one of the most useless things you can do for a UI. It only pleases a few old guys not willing to change their ways, but absolutely horrifies people trying to learn your program. Just take max as a great example. This also reflects back on complexity of documentation/help files (something you Chaos guys are rather sloppy at recently).
            Signing out,
            Christian

            Comment


            • #7
              Hmm, now that I think about it, all those options are already in the global switches rollout (minus the ones that we don't have at all). So we would just be reshuffling controls in the same rollout, it seems?

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Global Switches is fine. But I think we need more options in there. Particularly breaking up the refl/refr depth etc.
                Alex York
                Founder of Atelier York - Bespoke Architectural Visualisation
                www.atelieryork.co.uk

                Comment


                • #9
                  Originally posted by trixian View Post
                  reflects back on complexity of documentation/help files (something you Chaos guys are rather sloppy at recently).
                  I would actually remove "recently" from that statement But, we are trying to improve things for the 3.0 release.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Yeah sound great.

                    One that I really wish is a material override that keep reflection and refraction.
                    We are too often doing chalk render (white) to set up our lighting but I need to select all the reflective and refractive materials and ditch the diffuse to put white and exclude them from the override...
                    So I would add those override as a child of the master override material section, and bump/displace could be part of that override as well, it's nide to keep all the details and just rendering white...

                    Stan
                    3LP Team

                    Comment


                    • #11
                      Originally posted by 3LP View Post
                      One that I really wish is a material override that keep reflection and refraction.
                      We are too often doing chalk render (white) to set up our lighting but I need to select all the reflective and refractive materials and ditch the diffuse to put white and exclude them from the override... So I would add those override as a child of the master override material section, and bump/displace could be part of that override as well, it's nide to keep all the details and just rendering white...
                      I think, we need something slightly different from a material override here. From what I understand, you simply want a way to tell all VRayMtl materials in the scene to use a specified (usually light grey) diffuse color, while keeping all their other parameters intact, is that correct? This will keep all reflections and refractions, 2-sided materials, bumps and displacement.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        Correct,
                        If you could do something like that, it would be great

                        Thanks

                        Stan
                        3LP Team

                        Comment


                        • #13
                          sounds like something VMC could do easily.. of course undoing later is an issue... but just save another copy of the file..

                          Comment


                          • #14
                            Scene states should handle this (shudder)........or alernatively, knowing Autodesk, completely corrupt the file.
                            Signing out,
                            Christian

                            Comment


                            • #15
                              definitely save another copy of the file :P

                              Comment

                              Working...
                              X