Well, with v3 just about to be released I'm sure this is going to be a long way off if it happens, but worth putting out there now, I guess!
What I'd love to see is a dedicated section in the vray render settings for Overrides and Global Controls. That would include, hopefully, among others, the ability to turn on/off and adjust the following:
- refraction on/off
- reflection on/off
- refraction traces (depth) control
- relection traces (depth) control
- glossy reflection override
- glossy refraction override
- glossy reflection interpolation override
- glossy refraction interpolation override
- lighting override
- shadows override
- material override
- bump mapping on/off
- displacement on/off
And others. The idea being that you could very quickly turn on or off these features for testing. Currently all these various overrides are scattered throughout the UI in different places and a few important are (I think) missing.
I have one other wish - the ability not to display the Interpolation pass (or other non IR/LC/render passes) in the VFB because it looks so drastically different to the main IR pass, making testing a little tricky.
What I'd love to see is a dedicated section in the vray render settings for Overrides and Global Controls. That would include, hopefully, among others, the ability to turn on/off and adjust the following:
- refraction on/off
- reflection on/off
- refraction traces (depth) control
- relection traces (depth) control
- glossy reflection override
- glossy refraction override
- glossy reflection interpolation override
- glossy refraction interpolation override
- lighting override
- shadows override
- material override
- bump mapping on/off
- displacement on/off
And others. The idea being that you could very quickly turn on or off these features for testing. Currently all these various overrides are scattered throughout the UI in different places and a few important are (I think) missing.
I have one other wish - the ability not to display the Interpolation pass (or other non IR/LC/render passes) in the VFB because it looks so drastically different to the main IR pass, making testing a little tricky.
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