Heya folks!
I'm working on a few shots with an object that uses a tonne of cloth simulated objects, and the keyframes of that make the file sizes really large. Since we're doing a few vray renders, some fume renders using the boat as a holdout and some krakatoa renders of splashes using the boat as a holdout and rerender the same assets from different cameras for different shots, it'd be great to have one master scene file and xref this in to different cameras and renderers.
My problem is that I've used the new multimatte include / exclude features to give myself multiple mattes in the file and these seem not to work with xref'd assets. Is there a technical limitation in max with this or something that can be gotten around?
Cheers!
John
I'm working on a few shots with an object that uses a tonne of cloth simulated objects, and the keyframes of that make the file sizes really large. Since we're doing a few vray renders, some fume renders using the boat as a holdout and some krakatoa renders of splashes using the boat as a holdout and rerender the same assets from different cameras for different shots, it'd be great to have one master scene file and xref this in to different cameras and renderers.
My problem is that I've used the new multimatte include / exclude features to give myself multiple mattes in the file and these seem not to work with xref'd assets. Is there a technical limitation in max with this or something that can be gotten around?
Cheers!
John
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