I'm sure someone has probably asked for this. Is it possible to have a per camera include/exclude of geometry?
I find myself setting up scenes with many cameras and find it tedious to select groups of geometry in front of certain cameras and going through the process of hiding from camera on/off as I go from camera to camera. So this has affected my views to some degree as I try to avoid those situations. The clipping plane doesn't work well in some situations where trying to clip the whole object in front of the camera then starts to clip other objects you want in the shot.
Thoughts?
I find myself setting up scenes with many cameras and find it tedious to select groups of geometry in front of certain cameras and going through the process of hiding from camera on/off as I go from camera to camera. So this has affected my views to some degree as I try to avoid those situations. The clipping plane doesn't work well in some situations where trying to clip the whole object in front of the camera then starts to clip other objects you want in the shot.
Thoughts?
Comment