Hi,
With the introduction of the new EdgesTex which I find myself using all the time now on CAD geometry a rather annoying issue has presented itself.
I use a script to automatically generate Masks from materials (AutoMultiMatte) which relies on setting the material ID on each material.
With BlendMtls it works since the mask then just uses the submaterial, but with the BumpMtl it doesn't work and the mask doesn't render at all.
Can we either have it that the MaterialID gets piped through the BumpMtl (preferred) or have a material ID override for the BUmpMtl itself?
With the introduction of the new EdgesTex which I find myself using all the time now on CAD geometry a rather annoying issue has presented itself.
I use a script to automatically generate Masks from materials (AutoMultiMatte) which relies on setting the material ID on each material.
With BlendMtls it works since the mask then just uses the submaterial, but with the BumpMtl it doesn't work and the mask doesn't render at all.
Can we either have it that the MaterialID gets piped through the BumpMtl (preferred) or have a material ID override for the BUmpMtl itself?
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