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skin shader a la Alsurface pleaseeee

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  • Shit! and I though about it today.. was reading what it was doing and I was like.. maybe it's that.. lol. Thank's man I'll try it ^^

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    • So here is my turntable test. It's working even when animated!

      I used the denoiser and it's pretty low rez so that's why there is some dancing pixels. But just a test to see if it works. I used a model I'm doing in zbrush as an anatomy study but it's not detailed yet. This shader really makes me want to continue this anatomy study and add details to it. I hope to bring it to the level that you do Bigguns! At least it's my goal!


      __________________________________________
      www.strob.net

      Explosion & smoke I did with PhoenixFD
      Little Antman
      See Iron Baby and other of my models on Turbosquid!
      Some RnD involving PhoenixFD

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      • your SSS is way too strong for skin BTW ^^ . I really don't like the glow system of Vray, it blur's the whole image! instead of blurring only where highlight and bloom -glare appears... it should work like in Maxwell or back then Fryrender ( it was awesome! ) it was realtime, while it was rendering, I could choose my map of glare while it was rendering, adjust the power of glare and glow, was looking amazingly realistic! After alsurface and the 2d displacement, Vlado, you should fix that glow and glare stuff, I don't like it, it blur's the whole image.. BTW Jstrob, I unchecked Embree and it render faster and no more freeze! So Vlado, there is a bug in that Embree stuff :S
        Last edited by Bigguns; 01-08-2016, 04:27 PM.

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        • Originally posted by Bigguns View Post
          your SSS is way too strong for skin BTW ^^ . I really don't like the glow system of Vray, it blur's the whole image! instead of blurring only where highlight and bloom -glare appears... it should work like in Maxwell or back then Fryrender ( it was awesome! ) it was realtime, while it was rendering, I could choose my map of glare while it was rendering, adjust the power of glare and glow, was looking amazingly realistic! After alsurface and the 2d displacement, Vlado, you should fix that glow and glare stuff, I don't like it, it blur's the whole image.. BTW Jstrob, I unchecked Embree and it render faster and no more freeze! So Vlado, there is a bug in that Embree stuff :S
          Ho yes I know LOL it's like a small figure made of wax. It's just a pipeline test to see if there's any major bug preventing it to be used on production. I simply took the default Alsurface shader and made the sss obvious to help to see any bug.

          The glow was made in comp, not V-Ray, but you are right the V-Ray glow and my comp glow are not realistic enough. Did you try Fstorm? The glow is amazing (see here). Many people are asking chaosgroup to improve V-ray glow after seeing Fstrom results.

          My mext step is to detail the mesh, create textures and hair and then, create proper shaders, litghting and pose.
          Last edited by jstrob; 01-08-2016, 06:15 PM.

          __________________________________________
          www.strob.net

          Explosion & smoke I did with PhoenixFD
          Little Antman
          See Iron Baby and other of my models on Turbosquid!
          Some RnD involving PhoenixFD

          Comment


          • Gosshhh! now I'm trying to render this in HD and at first all the frame were stucking on last bucket. I deactivated the denoiser and now I get failling frames all over. Anyway I will find a way to debug this. At first I was in max 2017 but I saved my scene to 2016.

            Max 2017 is so broken. I am trying to migrate since months and got so many bugs. I wonder if can migrate before max 2018...

            __________________________________________
            www.strob.net

            Explosion & smoke I did with PhoenixFD
            Little Antman
            See Iron Baby and other of my models on Turbosquid!
            Some RnD involving PhoenixFD

            Comment


            • This shader is so amazing!

              Click image for larger version

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              __________________________________________
              www.strob.net

              Explosion & smoke I did with PhoenixFD
              Little Antman
              See Iron Baby and other of my models on Turbosquid!
              Some RnD involving PhoenixFD

              Comment


              • shit it suck's if max 2017 is that crap.. I don't know what they do at autodesk..seriously.. their beta testor suck or what..

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                • Originally posted by Bigguns View Post
                  shit it suck's if max 2017 is that crap.. I don't know what they do at autodesk..seriously.. their beta testor suck or what..
                  You're always so full of praise for us all, there are days i do shed a tear.
                  Lele
                  Trouble Stirrer in RnD @ Chaos
                  ----------------------
                  emanuele.lecchi@chaos.com

                  Disclaimer:
                  The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                  • Originally posted by Bigguns View Post
                    shit it suck's if max 2017 is that crap.. I don't know what they do at Autodesk..seriously.. their beta testor suck or what..
                    Autodesk Beta testors are you and me!

                    It's not only Autodesk, in my case I can't find any solution to create passes that works. I use RPManager but important features do not work in max 2017 yet. So I tried the max state sets and they are always almost as buggy as years ago. There are other plugins around but I'm tired of spending all my money on plugins that breaks at every new version.

                    Now I know max will die like Softimage. That's why I'm learning Houdini (as well as Blender) and hoping Chaosgroup concentrate their effort on V-Ray for Houdini: that is the future! It's sad but true.

                    __________________________________________
                    www.strob.net

                    Explosion & smoke I did with PhoenixFD
                    Little Antman
                    See Iron Baby and other of my models on Turbosquid!
                    Some RnD involving PhoenixFD

                    Comment


                    • Ouin,
                      Finally I can't render in HD with the Alsurface yet. V-Ray get stuck on the last bucket for all frames even when is Embree is off. I merged my assets in a new max 2016 scene to get rid of any bug from max 2017.

                      But when rendering in HD with the SSS2 shader in the same exact scene, V-Ray doe not stop on the last bucket.

                      So we have to wait for Vlado to see if he has any idea why.

                      edit: Though I still have to try with the denoiser off cause before it was failing because of max 2017 bits still in the scene I think.,..
                      Last edited by jstrob; 02-08-2016, 05:35 AM.

                      __________________________________________
                      www.strob.net

                      Explosion & smoke I did with PhoenixFD
                      Little Antman
                      See Iron Baby and other of my models on Turbosquid!
                      Some RnD involving PhoenixFD

                      Comment


                      • Originally posted by jstrob View Post
                        Now I know max will die like Softimage. That's why I'm learning Houdini (as well as Blender) and hoping Chaosgroup concentrate their effort on V-Ray for Houdini: that is the future! It's sad but true.
                        Max is a less flashy program than maya in terms of it's marketing but it sells 11 times more copies than maya does each year. When autodesk decided to kill xsi, it had sold less than 100 new licenses in total that year.

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                        • Originally posted by joconnell View Post
                          Max is a less flashy program than maya in terms of it's marketing but it sells 11 times more copies than maya does each year. When autodesk decided to kill xsi, it had sold less than 100 new licenses in total that year.
                          Less than 100! Wow I didn't know that. And I knew max was selling more than Maya but I didn't know the exact numbers. Where did you get those numbers (shareholder's meeting?)? I would like to know how many subscriptions of max they sell each year.

                          Max is strong with archviz but once people know they can do as good archviz with Blender and Houdini, for a fraction of the price, they will probably switch. It's just a matter of time. You only have to understand a bit how the development of those softwares works compare to the dev at Autodesk and it becomes obvious. For any programmer, I think it's a lot easier to add a features to Houdini than add one to max (maybe there's stuff I don't know about this so I maybe wrong but that's my impression). It's also easier for anybody who have a good idea to add it to Blender. Max is lot more prone to bugs in the pipeline just because it relies so heavily on third parties plugins. Max also only survives because of his plugins, the most important one being V-Ray. If V-Ray could be as well implemented in Houdini than it is into max (with same speed, the Alsurface shader, RT, denoiser and all) that would be the game changer for me at least!
                          Last edited by jstrob; 02-08-2016, 06:00 AM.

                          __________________________________________
                          www.strob.net

                          Explosion & smoke I did with PhoenixFD
                          Little Antman
                          See Iron Baby and other of my models on Turbosquid!
                          Some RnD involving PhoenixFD

                          Comment


                          • Originally posted by jstrob View Post
                            Now I know max will die like Softimage. That's why I'm learning Houdini (as well as Blender) and hoping Chaosgroup concentrate their effort on V-Ray for Houdini: that is the future! It's sad but true.
                            the wired thing is i starting to thing your right! i thought it was going to be katakana, and when i saw gaffer came to this game i was a bit shocked, seeing the response that coming out from the community and what iv seen on the road in Russia, germany, uk and south africa ! im seeing a lot of switch over to Houdini for the Lighting and rendering!

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                            • Ok it's confiormed now I can't render in HD with the Alsurface shader, all my frames are stuck on the last bucket, it's so close to work!!!:

                              max 2016
                              vray 2.40,02
                              win 7
                              denoiser off
                              embree off


                              I can't wait for it to work this is such a wonderful shader!

                              Click image for larger version

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                              Last edited by jstrob; 02-08-2016, 06:55 AM.

                              __________________________________________
                              www.strob.net

                              Explosion & smoke I did with PhoenixFD
                              Little Antman
                              See Iron Baby and other of my models on Turbosquid!
                              Some RnD involving PhoenixFD

                              Comment


                              • Originally posted by jstrob View Post
                                Less than 100! Wow I didn't know that. And I knew max was selling more than Maya but I didn't know the exact numbers.
                                I got them from someone in autodesk at the time.

                                Originally posted by jstrob View Post
                                Max is strong with archviz but once people know they can do as good archviz with Blender and Houdini, for a fraction of the price, they will probably switch. It's just a matter of time. You only have to understand a bit how the development of those softwares works compare to the dev at Autodesk and it becomes obvious.
                                Yep, it's one of max's biggest assets and weaknesses. The marketing team in autodesk had no idea how to sell max - xsi was an animation tool, maya was a vfx tool, ax is a bit of everything. It fits in to so many different areas that it's hard to direct. You see that issue in each year's update too - since max is used in such different areas, you can often have the team working on features that have zero use in your area but could be a life saver for someone elses. It can be very frustrating for a lot of users who don't see anything new for themselves in the year's release but still have to renew subscriptions.

                                I like the tool and I like the development team but I don't like the companies attitude to either. The likes of houdini and blender are driven by different purposes though - houdini is run by a team of clear purposed engineers that care about the program only, likewise blender is driven by the community. 3dsmax is driven by what autodesk management will allow and they're driven by shareholders who only car about a return :/

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