Originally posted by vlado
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skin shader a la Alsurface pleaseeee
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In regards to the thunderloom plugin is there a version for max2017 available?
@Lele
Those vrscans examples are looking fantastic.
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Originally posted by ralphr View PostIn regards to the thunderloom plugin is there a version for max2017 available?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by Mnietek2707 View PostThere are crashes all the time in max 20166 too...Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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So I've been playing around with the AlSurface in Arnold, and found something...
Cryptomatte is FRIGGIN' AMAZING!!!
Having worked with both Multimattes and deep files, I have to say Cryptomatte is hands down the best system I have seen for pulling mattes. Wow!
Vlado, I recall you said you were working on implementing Cryptomatte for Vray. Any updates as to when that might be ready?
I can start a "Cryptomatte RE for Vray pleaseeeeeeee" thread if you like
Oh, and I want it for Maya not Max (you Max guys always get stuff first, lol).
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Hey thanks for the pointer Sharktacos! I never heard of that before but yes it looks amazing
http://www.anderslanglands.com/alsha...yptomatte.html
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www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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Some friendly suggestions on the default settings for the AlSurface (referring to the nightlies for Maya):
SSS2 weight: 0
SSS3 weight:0
reflection2 strength:0
reflection1 distribution: ggx
reflection2 distribution: ggx
sampling should grey-out when "use local subdivs" is off
These are all based on the default settings of the original shader.
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Originally posted by vlado View PostI basically mirrored the defaults of the Arnold shader. Would it make sense to have them different?
Best regards,
Vlado
The reasoning of having the weights/strength set to zero on reflection2 and the additional sss layers is that by default these would be off, so you start with just one sss layer and just one spec lobe. Makes it faster and simpler. Also GGX being default is because it is nicer/newer/better than Beckmann.
Just something to consider. YMMV.
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Vlado, what are the differences between AlHair and VrayHair?
The hair in this paper look really smooth, can AlHair achieve a similar result? I've tried with VrayHair but not even close. I find it particularly hard to achieve a smooth, super white looking fur as in the examples from the paper.
https://benedikt-bitterli.me/pchfm/pchfm.pdf
I remember the dead Lagoa Renderer having some rather nice hair renders.
Regards,
-Eugenio
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