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  • Vray HDRI converter instance bitmaps

    Hi,

    We are trying to adopt the Vray HDRI as main bitmap loader across our projects.
    The converter is great but me encounter a major issue.
    When we have one max bitmap that is plugged into CC nodes and in different maps in the Vraymtl, it's all driven by one map, but with the converter, it dupes each of the source map into a different Vray HDRI map.

    This is a big issue as soon as we want to apply a change to the tiling etc as we need to apply it across the 4-5 maps in stead of one.
    We basically loose the power of instancing the map.

    Would it be possible for the converter to check if the map is instances somewhere else, to keep the instance?

    Thanks
    Stan

  • #2
    +1 for this.
    A.

    ---------------------
    www.digitaltwins.be

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    • #3
      +1

      Also, it would be great if the converter also affected bitmaps that are used in modifiers and other non-scenematerial locations throughout max. As a work around I've been plugging these maps into shaders that get assigned to objects that don't get rendered. They just hold these maps so that they can be converted.

      Tim
      www.seraph3d.com
      Senior Generalist
      Industrial Light & Magic

      Environment Creation Tutorial
      Environment Lighting Tutorial

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