Sometimes I create a VRayLight from a Mesh, and sometimes I might apply a VRayLightMaterial to a Mesh instead.
It'd be nice if one could add a Render Pass, like VRayLightSelect, but for Objects which have had a VRayLightMtl Material assigned to them (as they are lights in reality).
It'd be nice if one could add a Render Pass, like VRayLightSelect, but for Objects which have had a VRayLightMtl Material assigned to them (as they are lights in reality).
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