Hi Chaos group,
I have a much needed product suggestion.
I recently posted a problem on the forums, which can be seen here. https://forums.chaosgroup.com/forum/...pecular-layers
After a lot of trial and error, it seems that there is no proper solution.
I would like to request that Chaos Group make a new texture map that has the exact Glossy fresnel IOR, parameters as seen in the VrayMtl's reflection properties.
This would act as a proper Glossy fresnel mask for layering specular materials using VRay Blend Material.
The current Fresnel Falloff does not have the option for Glossy Fresnel and so cant re-create the same specular settings as a VRay Material.
This is a huge problem for me as I am trying to create a skin shader using ALSurface with the specular from VrayMtl layered on top using VRayblendMtl.
I hope you can fix this problem soon as its a very big issue. I really hope this problem can be solved very soon as the workflow for layering specular is currently broken.
Thanks
Steve ~
I have a much needed product suggestion.
I recently posted a problem on the forums, which can be seen here. https://forums.chaosgroup.com/forum/...pecular-layers
After a lot of trial and error, it seems that there is no proper solution.
I would like to request that Chaos Group make a new texture map that has the exact Glossy fresnel IOR, parameters as seen in the VrayMtl's reflection properties.
This would act as a proper Glossy fresnel mask for layering specular materials using VRay Blend Material.
The current Fresnel Falloff does not have the option for Glossy Fresnel and so cant re-create the same specular settings as a VRay Material.
This is a huge problem for me as I am trying to create a skin shader using ALSurface with the specular from VrayMtl layered on top using VRayblendMtl.
I hope you can fix this problem soon as its a very big issue. I really hope this problem can be solved very soon as the workflow for layering specular is currently broken.
Thanks
Steve ~
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