The updated material converter is now available for download! It converts Cycles nodes to various render engines, including V-Ray.
It also allows you to add textures to the node tree and create a basic material based on those textures.
Furthermore:
Node conversion:
It also allows you to add textures to the node tree and create a basic material based on those textures.
Furthermore:
Node conversion:
- ColorRamp
- ImageTexture
- InvertNode
- ColorCorrection
- NormalMap
- Hue/Saturation/Value
- MixColorNode
- MappingNode
- Mix shader (Creates a Vray layered material if the algorithm detects a MixShaderNode, but only if Translucent or Glass is not used in the Cycles material).
- Mix
- Reads data from Principled/Glass/Translucent nodes.
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