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  • #76
    Re: V-Ray/Blender 2.5

    The material preview is very awesome
    Glad you like it =) There is a little bug in blender itself (actually preview render is called 3 times) and I'm waiting to svn changes of how to avoid this.

    I think the cube, Suzanne, ect. are on your todolist?
    Yes, but not for the coming changes. May be for release.

    Is there a checkbox, to leave the VFB open, after rendering
    In latest git - Image to Blender. If its off - image will not pass to blender and windows will stay opened. I will add more accurate controls for this.

    The (pre)view in VRay is much darker than the result in Blenders render window.
    This like blender loads EXR files. There are no additional options to control which gamma to use on image load. In latest git there is a support for image type control so you can switch to RNG for example

    There is a "active Layer" button, could there also be a possibility to choose which layer to render. (I often disabled not needed layers for modelling and forgot the enable them for exporting)
    Hm, i think i'll create a smth like menu - use all layers, use active layers, use defined layers.

    Integration of render slots, for easy comparison
    Yep.

    when I want to see the result of the render, but closed the render window (in blender, by pressing ESC) during the render, the image is lost. Render > Exit Blenders render window > Vray has finished the image > switching to render window > Image lost.
    this is because changelog:
    render image is automatically loaded to Blender (and Esc now stops render and close VFB window)
    When rendering some 2.5 files (from Blenderguru) I get: AttributeError: 'NoneType' object has no attribute 'name'
    I need to see this scenes to find a bug, could you submit some links?
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

    Comment


    • #77
      Re: V-Ray/Blender 2.5

      Originally posted by bdancer
      I think the cube, Suzanne, ect. are on your todolist?
      Yes, but not for the coming changes. May be for release.
      Cool.
      Originally posted by bdancer
      Is there a checkbox, to leave the VFB open, after rendering
      In latest git - Image to Blender. If its off - image will not pass to blender and windows will stay opened. I will add more accurate controls for this.
      You mean a command line option?
      Originally posted by bdancer

      The (pre)view in VRay is much darker than the result in Blenders render window.
      This like blender loads EXR files. There are no additional options to control which gamma to use on image load. In latest git there is a support for image type control so you can switch to RNG for example
      What are RNG images? I can't find useful information about them
      Originally posted by bdancer

      There is a "active Layer" button, could there also be a possibility to choose which layer to render. (I often disabled not needed layers for modelling and forgot the enable them for exporting)
      Hm, i think i'll create a smth like menu - use all layers, use active layers, use defined layers.
      Perfect
      Originally posted by bdancer

      Integration of render slots, for easy comparison
      Yep.
      Cool
      Originally posted by bdancer

      when I want to see the result of the render, but closed the render window (in blender, by pressing ESC) during the render, the image is lost. Render > Exit Blenders render window > Vray has finished the image > switching to render window > Image lost.
      this is because changelog:
      [quote:2cu5alo0]render image is automatically loaded to Blender (and Esc now stops render and close VFB window)
      [/quote:2cu5alo0]Oh I thought you mean pressing ESC in VFB. But VBF is not closed, when I press ESC. It would be cool to be able to do both, leave the render window to adjust settings, ect. and to be able to quit the render by pressing a button in Blenders render window.
      Originally posted by bdancer
      When rendering some 2.5 files (from Blenderguru) I get: AttributeError: 'NoneType' object has no attribute 'name'
      I need to see this scenes to find a bug, could you submit some links?
      http://www.blenderguru.com/create-a-...building-pt-2/
      http://www.blenderguru.com/create-a-...n-part-1-of-2/


      maces

      Comment


      • #78
        Re: V-Ray/Blender 2.5

        >>What are RNG images? I can't find useful information about them
        PNG =)

        >>You mean a command line option?
        I mean smth like autoclose VFB: on/off (becase this autoclose changes Esc behavior - to stop/notstop render process)
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

        Comment


        • #79
          Re: V-Ray/Blender 2.5

          Thanks for the info.

          I have compiled vb25 via your autobuild script. It works very well, no single error here on Linux 64bit. The .blender dir is in the applications dir, that's very cool. Now I can use vb25 and my normal 25 builds. But vb25 build much faster?!

          Notes:
          - I can render without "Image to Blender" checked, and when I check it after the render is finished, the image is loaded. Nice if a change my opinion after rendering
          - Where can I change from exr to png? As I see png is now default, and it looks nice.
          - Is there something you want tested specifically?
          - The export speed is amazing.

          maces

          Comment


          • #80
            Re: V-Ray/Blender 2.5

            >>Where can I change from exr to png? As I see png is now default, and it looks nice.
            You could select file format in "Output" panel (tab, rollout - don't know how its called in 2.5 .

            >>The .blender dir is in the applications dir, that's very cool.
            I dont think its used by now. All settings are stored under 2.53/config and all scripts under 2.53/scripts/.

            >>Is there something you want tested specifically?
            Too much missing features - i guess some real testing will be required in a couple of weeks.
            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
            andrei.izrantcev@chaos.com
            Support Request

            Comment


            • #81
              Re: V-Ray/Blender 2.5

              >>You could select file format in "Output" panel (tab, rollout - don't know how its called in 2.5 .
              Oh, to obvious .
              When I choose OpenEXR, the images are not passed back to Blender.

              >>I dont think its used by now. All settings are stored under 2.53/config and all scripts under 2.53/scripts/.
              Sorry, I mean this directory. I mean the separation of the /home/maces/.blender dir.

              >>Too much missing features - i guess some real testing will be required in a couple of weeks.[/quote]
              Ok.

              Some other Notes:

              - Material preview doesn't update, when I change the Reflection color.
              - I reproducible crash Blender when I render only a part of the image (shift+b) and the rendered image is passed back to blender. When starting blender from gdb, Blender itself doesn't crash, it freeze:
              Code:
              [maces@archtower ~]$ gdb /opt/vb25/blender 
              GNU gdb (GDB) 7.1
              Copyright (C) 2010 Free Software Foundation, Inc.
              License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
              This is free software: you are free to change and redistribute it.
              There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
              and "show warranty" for details.
              This GDB was configured as "x86_64-unknown-linux-gnu".
              For bug reporting instructions, please see:
              <http://www.gnu.org/software/gdb/bugs/>...
              Reading symbols from /opt/vb25/blender...(no debugging symbols found)...done.
              (gdb) r
              Starting program: /opt/vb25/blender 
              [Thread debugging using libthread_db enabled]
              [New Thread 0x7fffeb731710 (LWP 8375)]
              found bundled python: /opt/vb25/2.53/python
              read blend: /home/maces/projekts/3d/test/tutorials/cgcookie/coffee_cup/coffee_cup_1-vray.blend
              [New Thread 0x7fffe761c710 (LWP 8383)]
              V-Ray/Blender: Using $TEMP directory: /tmp
              V-Ray/Blender: Writing camera...
              V-Ray/Blender: Writing camera... done.
              [2010/Jul/26|11:18:38] Reading configuration from "/opt/vray/plugins/bin//vrayconfig.xml"
              [2010/Jul/26|11:18:38] ===============================================
              [2010/Jul/26|11:18:38] V-Ray Standalone, version 1.5.01 for x64
              [2010/Jul/26|11:18:38] Copyright (C) 2000-2010 Chaos Group Ltd. All rights reserved.
              [2010/Jul/26|11:18:38] Use -credits option for additional third-party copyright notices.
              [2010/Jul/26|11:18:38] 
              [2010/Jul/26|11:18:38] Build from Jun 16 2010, 17:04:26
              [2010/Jul/26|11:18:38] Compiled with GCC-compatible compiler, version 4.1
              [2010/Jul/26|11:18:38] Operating system is Linux
              [2010/Jul/26|11:18:38] 
              [2010/Jul/26|11:18:38] V-Ray core version is 1.90.03
              [2010/Jul/26|11:18:38] ===============================================
              [2010/Jul/26|11:18:38] 
              [2010/Jul/26|11:18:38] Loading plugins from "/opt/vray/plugins/vrayplugins/libvray_*.so"
              [2010/Jul/26|11:18:38] 93 plugin(s) loaded successfully
              [2010/Jul/26|11:18:38] Finished loading plugins.
              [2010/Jul/26|11:18:38] Reading scene file "/opt/vb25/2.53/scripts/io/vb25/preview/preview.vrscene"
              [2010/Jul/26|11:18:38] /opt/vb25/2.53/scripts/io/vb25/preview/preview.vrscene: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:38] preview_geometry.vrscene: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:38] preview_materials.vrscene: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:38] preview_nodes.vrscene: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:38] preview_lights.vrscene: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:38] /tmp/vb25/scene_camera.vrscene: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:38] Scene file parsed successfully in 0.0 s.
              [2010/Jul/26|11:18:38] Scene created successfully.
              [2010/Jul/26|11:18:38] Objects in scene: 28
              [2010/Jul/26|11:18:38] Starting render sequence.
              [2010/Jul/26|11:18:38] Preparing renderer...
              [2010/Jul/26|11:18:38] Preparing scene for rendering...: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:38] ========================
              [2010/Jul/26|11:18:38] Starting frame 0.
              [2010/Jul/26|11:18:38] Preparing scene for frame...: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:38] Compiling geometry...: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:38] Building static raycast accelerator...: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:38] SDTree statistics:
              [2010/Jul/26|11:18:38] Total number of faces stored: 1680
              [2010/Jul/26|11:18:38] Max tree depth: 19
              [2010/Jul/26|11:18:38] Average tree depth: 10.3511
              [2010/Jul/26|11:18:38] Number of tree nodes: 653
              [2010/Jul/26|11:18:38] Number of tree faces: 3999
              [2010/Jul/26|11:18:38] Number of tree leafs: 262
              [2010/Jul/26|11:18:38] Average faces/leaf: 15.2634
              [2010/Jul/26|11:18:38] Memory usage: 1.83 MB
              [2010/Jul/26|11:18:38] Rendering image...: done [ 0h  0m  0.3s]                                              
              [2010/Jul/26|11:18:38] Number of raycasts: 128285
              [2010/Jul/26|11:18:38]   Camera rays: 56435
              [2010/Jul/26|11:18:38]   Shadow rays: 61898
              [2010/Jul/26|11:18:38]   GI rays: 0
              [2010/Jul/26|11:18:38]   Reflection rays: 9952
              [2010/Jul/26|11:18:38]   Refraction rays: 0
              [2010/Jul/26|11:18:38]   Unshaded rays: 0
              [2010/Jul/26|11:18:38] Successfully written image file "/tmp/vb25/preview.exr"
              [2010/Jul/26|11:18:38] Frame took 0.36 s.
              [2010/Jul/26|11:18:39] Closing log - 0 error(s), 0 warning(s).
              [Thread 0x7fffe761c710 (LWP 8383) exited]
              V-Ray/Blender: Using $TEMP directory: /tmp
              V-Ray/Blender: Special build detected - using custom operator.
              V-Ray/Blender: Exporting meshes done [00:00.18]                   
              [New Thread 0x7fffe761c710 (LWP 8404)]
              V-Ray/Blender: Using $TEMP directory: /tmp
              V-Ray/Blender: Writing materials...
              V-Ray/Blender: Writing materials... done.
              V-Ray/Blender: Writing nodes...
              V-Ray/Blender: Writing nodes... done [0.0]                         
              V-Ray/Blender: Writing lights...
              V-Ray/Blender: Writing lights... done.
              V-Ray/Blender: Writing camera...
              V-Ray/Blender: Writing camera... done.
              [2010/Jul/26|11:18:49] Reading configuration from "/opt/vray/plugins/bin//vrayconfig.xml"
              [2010/Jul/26|11:18:49] ===============================================
              [2010/Jul/26|11:18:49] V-Ray Standalone, version 1.5.01 for x64
              [2010/Jul/26|11:18:49] Copyright (C) 2000-2010 Chaos Group Ltd. All rights reserved.
              [2010/Jul/26|11:18:49] Use -credits option for additional third-party copyright notices.
              [2010/Jul/26|11:18:49] 
              [2010/Jul/26|11:18:49] Build from Jun 16 2010, 17:04:26
              [2010/Jul/26|11:18:49] Compiled with GCC-compatible compiler, version 4.1
              [2010/Jul/26|11:18:49] Operating system is Linux
              [2010/Jul/26|11:18:49] 
              [2010/Jul/26|11:18:49] V-Ray core version is 1.90.03
              [2010/Jul/26|11:18:49] ===============================================
              [2010/Jul/26|11:18:49] 
              [2010/Jul/26|11:18:49] Loading plugins from "/opt/vray/plugins/vrayplugins/libvray_*.so"
              [2010/Jul/26|11:18:49] 93 plugin(s) loaded successfully
              [2010/Jul/26|11:18:49] Finished loading plugins.
              [2010/Jul/26|11:18:49] Reading scene file "/tmp/vb25/scene.vrscene"
              [2010/Jul/26|11:18:49] /tmp/vb25/scene.vrscene: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:50] scene_geometry.vrscene: done [ 0h  0m  0.5s]                                              
              [2010/Jul/26|11:18:50] scene_materials.vrscene: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:50] scene_lights.vrscene: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:50] scene_nodes.vrscene: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:50] scene_camera.vrscene: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:50] Scene file parsed successfully in 0.5 s.
              [2010/Jul/26|11:18:50] Scene created successfully.
              [2010/Jul/26|11:18:50] Objects in scene: 31
              [2010/Jul/26|11:18:50] Starting render sequence.
              [2010/Jul/26|11:18:50] Preparing renderer...
              [2010/Jul/26|11:18:50] Preparing scene for rendering...: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:50] ========================
              [2010/Jul/26|11:18:50] Starting frame 0.
              [2010/Jul/26|11:18:51] Preparing scene for frame...: done [ 0h  0m  0.1s]                                              
              [2010/Jul/26|11:18:51] Compiling geometry...: done [ 0h  0m  0.0s]                                              
              [2010/Jul/26|11:18:51] Building static raycast accelerator...: done [ 0h  0m  0.1s]                                              
              [2010/Jul/26|11:18:51] SDTree statistics:
              [2010/Jul/26|11:18:51] Total number of faces stored: 33140
              [2010/Jul/26|11:18:51] Max tree depth: 33
              [2010/Jul/26|11:18:51] Average tree depth: 21.5649
              [2010/Jul/26|11:18:51] Number of tree nodes: 9175
              [2010/Jul/26|11:18:51] Number of tree faces: 109351
              [2010/Jul/26|11:18:51] Number of tree leafs: 3916
              [2010/Jul/26|11:18:51] Average faces/leaf: 27.9242
              [2010/Jul/26|11:18:51] Memory usage: 3.97 MB
              [2010/Jul/26|11:18:57] Rendering image...: done [ 0h  0m  5.8s]                                              
              [2010/Jul/26|11:18:57] Number of raycasts: 2606960
              [2010/Jul/26|11:18:57]   Camera rays: 411050
              [2010/Jul/26|11:18:57]   Shadow rays: 1900845
              [2010/Jul/26|11:18:57]   GI rays: 0
              [2010/Jul/26|11:18:57]   Reflection rays: 295065
              [2010/Jul/26|11:18:57]   Refraction rays: 0
              [2010/Jul/26|11:18:57]   Unshaded rays: 0
              [2010/Jul/26|11:18:57] Successfully written image file "/tmp/vb25/render.png"
              [2010/Jul/26|11:18:57] Frame took 6.29 s.
              [2010/Jul/26|11:18:57] Closing log - 0 error(s), 0 warning(s).
              
              Program received signal SIGSEGV, Segmentation fault.
              [Switching to Thread 0x7fffe761c710 (LWP 8404)]
              0x00007ffff309cbcb in memcpy () from /lib/libc.so.6
              (gdb) bt
              #0  0x00007ffff309cbcb in memcpy () from /lib/libc.so.6
              #1  0x00000000008c7692 in do_merge_tile ()
              #2  0x00000000008c7720 in merge_render_result ()
              #3  0x00000000008cd6de in RE_engine_end_result ()
              #4  0x000000000093e3f8 in RNA_function_call ()
              #5  0x0000000000b706fa in pyrna_func_call ()
              #6  0x00007ffff6e6608f in PyEval_EvalFrameEx () from /usr/lib/libpython3.1.so.1.0
              #7  0x00007ffff6e67ca4 in PyEval_EvalCodeEx () from /usr/lib/libpython3.1.so.1.0
              #8  0x00007ffff6e03724 in function_call () from /usr/lib/libpython3.1.so.1.0
              #9  0x00007ffff6de1589 in PyObject_Call () from /usr/lib/libpython3.1.so.1.0
              #10 0x0000000000b70d34 in bpy_class_call ()
              #11 0x00000000009431e8 in engine_render ()
              #12 0x00000000008c949a in external_render_3d ()
              #13 0x00000000008cb32b in do_render_3d ()
              #14 0x00000000008cb860 in do_render_fields_blur_3d ()
              #15 0x00000000008cca26 in do_render_all_options ()
              #16 0x00000000008cd4e1 in RE_BlenderFrame ()
              #17 0x000000000066244a in do_job_thread ()
              #18 0x00007ffff2980cb0 in start_thread () from /lib/libpthread.so.0
              #19 0x00007ffff30eb7ad in clone () from /lib/libc.so.6
              #20 0x0000000000000000 in ?? ()
              (gdb) q
              A debugging session is active.
              
              	Inferior 1 [process 8372] will be killed.
              
              Quit anyway? (y or n) y
              [maces@archtower ~]$
              btw: would you like gdb's bt's for every "bug" (via pastebin or issue tracker of github)?

              maces

              Comment


              • #82
                Re: V-Ray/Blender 2.5

                >>When I choose OpenEXR, the images are not passed back to Blender.
                Fixed.

                >>Material preview doesn't update, when I change the Reflection color.
                This is blender api issue - bl_preview doesn't called when changing user-defined python props.

                >>I reproducible crash Blender when I render only a part of the image (shift+b) and the rendered image is passed back to blender.
                Accepted.

                >>would you like gdb's bt's for every "bug" (via pastebin or issue tracker of github)?
                Yep, pasteall.org will be better.
                V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                andrei.izrantcev@chaos.com
                Support Request

                Comment


                • #83
                  Re: V-Ray/Blender 2.5

                  >>Fixed.
                  That's fast.

                  >>This is blender api issue - bl_preview doesn't called when changing user-defined python props.
                  bad.

                  >>Accepted.
                  ok

                  >>Yep, pasteall.org will be better.[/quote]
                  ok will do this in the future.

                  => autobuilding

                  maces

                  Comment


                  • #84
                    Re: V-Ray/Blender 2.5

                    OpenSUSE packaging by djs_core

                    Automatically adds the repository in YaST and install the package, including dependencies:
                    http://software.opensuse.org/ymp/home:d ... -patch.ymp
                    http://software.opensuse.org/ymp/home:d ... -patch.ymp
                    http://software.opensuse.org/ymp/home:d ... -patch.ymp

                    Add repository to yast:
                    http://download.opensuse.org/repositori ... SUSE_11.3/
                    http://download.opensuse.org/repositori ... SUSE_11.2/
                    http://download.opensuse.org/repositori ... SUSE_11.1/
                    Install package vb25-patch, then:
                    run command in console: vb-25-patch
                    or
                    start it from menu V-Ray/Blender 2.5
                    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                    andrei.izrantcev@chaos.com
                    Support Request

                    Comment


                    • #85
                      Re: V-Ray/Blender 2.5

                      Hello
                      OS - openSUSE 11.2 64bit
                      V-Ray/Blender 2.5 (2.53.0 r 30716M)

                      I have a problem.
                      Yesterday I made symlink
                      ln -s /home/lolko/vray/vray/bin/vray /usr/bin/

                      /home/lolko/vray/vray/bin/vray - this is a path where i installed vray

                      When I made this symlink everything works fine (for the first time with blender 2.5 ) i rendered test ladder etc. I shut down computer and go sleep. Today i don't know why, nothing works and terminal show me this:

                      Traceback (most recent call last):
                      File "/home/lolko/Pobrane/vb25/2.53/scripts/io/vb25/render.py", line 2643, in render
                      process= subprocess.Popen(params)
                      File "/usr/lib64/python3.1/subprocess.py", line 639, in __init__
                      errread, errwrite)
                      File "/usr/lib64/python3.1/subprocess.py", line 1139, in _execute_child
                      raise child_exception
                      OSError: [Errno 2] No such file or directory

                      This look like i don't have a symlink but in my /usr/bin folder there is vray.

                      Could You help me and explain what I make wrong ?
                      Aha I have another question:
                      Could You make in Your script for blender 2.5 like in script 2.49.12 where I chose from system tab path to folder with vray bin ? This is for me very clear and I don't have a problem with vray/blender 2.49.12.

                      Thanks for Your work. You make a great work.
                      Greetings

                      Comment


                      • #86
                        Re: V-Ray/Blender 2.5

                        >>V-Ray/Blender 2.5 (2.53.0 r 30716M)
                        My build and from djs_core's repo?

                        >>Could You help me and explain what I make wrong ?
                        Are you using V-Ray For Maya demo? If yes - check NOTE section here: http://wiki.github.com/bdancer/vb25/installation

                        >>Could You make in Your script for blender 2.5 like in script 2.49.12 where I chose from system tab path to folder with vray bin ?
                        No, I prefer fixing bugs and bug-reporting (like this vray bug with incorrect environment) to make everything better =)
                        Its much better if you just install vray and exporter and they start working together - so lets better find out why its not stating at your system.
                        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                        andrei.izrantcev@chaos.com
                        Support Request

                        Comment


                        • #87
                          Re: V-Ray/Blender 2.5

                          Thanks for Your quick answer. Now after Your help everything works fine
                          >>My build and from djs_core's repo?
                          Yes

                          >>Are you using V-Ray For Maya demo? If yes - check NOTE section here: http://wiki.github.com/bdancer/vb25/installation
                          This me help. Exactly this:
                          NOTE: there is a bug in V-Ray Maya Demo installer on Linux – incorrect environment variables.
                          Remove strike-out lines containing VRAY_PATH from files /etc/profile.d/chaos.sh and /etc/profile.d/chaos.csh:
                          /etc/profile.d/chaos.sh
                          export VRAY_FOR_MAYA2008_MAIN_x86=“/usr/autodesk/maya2008/vray”
                          export VRAY_FOR_MAYA2008_PLUGINS_x86=“/usr/autodesk/maya2008/vray/vrayplugins”
                          ##export VRAY_PATH=“${VRAY_PATH}:/usr/ChaosGroup/V-Ray/Maya2008/bin/x86/vc6”

                          /etc/profile.d/chaos.csh
                          setenv VRAY_FOR_MAYA2008_MAIN_x86 “/usr/autodesk/maya2008/vray”
                          setenv VRAY_FOR_MAYA2008_PLUGINS_x86 “/usr/autodesk/maya2008/vray/vrayplugins”
                          ##setenv VRAY_PATH “${VRAY_PATH}:/usr/ChaosGroup/V-Ray/Maya2008/bin/x86/vc6”

                          Thanks for Your help, suggestions and explain for my question about path to folder with vray bin. You are right. Your solution is better.
                          Thanks again and Greetings

                          Comment


                          • #88
                            Re: V-Ray/Blender 2.5

                            @lolko7, glad to here that everything works ))
                            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                            andrei.izrantcev@chaos.com
                            Support Request

                            Comment


                            • #89
                              Re: V-Ray/Blender 2.5

                              Dear Anderyme!

                              I am so glad the 2.5 exporter! My problem is that when I hit render, Vray starts rendering normaly but it always renders a black screen, and nothing else. There is a problem in the console(picture). Please help!
                              thank you
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                              • #90
                                Re: V-Ray/Blender 2.5

                                @nieghel, update script and try again. If its wont work than update build (if you compile it with my script) or wait while I update builds.
                                V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                                andrei.izrantcev@chaos.com
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