Re: V-Ray/Blender 2.57
Which is actually BRDFSSS2Complex, so I guess it will be even called just SSS.
Fixed.
Fixed.
Fixed. Increased.
Scatter radius renamed to Scatter color. Scatter radius will be added.
which actually implements VRay's FastSSS2 material, so maybe the name inside Blender should reflect that
The texture assigned to "Overall" doesn't get assigned.
This is probably related to the fact that the "Overall color" doesn't work too.
The Subdivs in the Specular layer properties and the Single scatter properties are limited to 10
Scatter radius renamed to Scatter color. Scatter radius will be added.
Comment