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  • #76
    Re: V-Ray/Blender 2.57

    Please post all new founded bugs to the Issue tracker: http://github.com/bdancer/vb25/issues

    Requirements:
    • Blender version (custom build or blender svn)[/*:m:2z2ior9v]
    • V-Ray version[/*:m:2z2ior9v]
    • render[/*:m:2z2ior9v]
    • test scene[/*:m:2z2ior9v]

    Thanks!

    PS: Sorry, but I'm really busy at this time, try to fix bugs as soon as I could.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #77
      Re: V-Ray/Blender 2.57

      Hello:

      I am compiling this version on Ubuntu 10.04, 64 bits, but I get errors.

      Is it possible to get it compiled? Any link?

      Thanks.

      Comment


      • #78
        Re: V-Ray/Blender 2.57

        should we still use 2.56 build or should i switch to this new 2.57?

        Comment


        • #79
          Re: V-Ray/Blender 2.57

          d_boy, BF wants to release some new 2.57 update again - I'll update builds then.

          space, try this http://github.com/bdancer/vb25-patch/wiki/autobuild
          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
          andrei.izrantcev@chaos.com
          Support Request

          Comment


          • #80
            Re: V-Ray/Blender 2.57

            Andrey:

            I performed your instructions and throws me the following errors:

            Code:
            In file included from intern/audaspace/intern/AUD_C-API.cpp:38:
            intern/audaspace/intern/AUD_PyInit.h:36:20: error: Python.h: No existe el fichero o el directorio
            Compiling ==> 'AUD_BufferReader.cpp'
            In file included from intern/audaspace/intern/AUD_C-API.cpp:38:
            intern/audaspace/intern/AUD_PyInit.h:45: error: expected initializer before ‘*’ token
            In file included from intern/audaspace/intern/AUD_C-API.cpp:39:
            intern/audaspace/Python/AUD_PyAPI.h:47: error: ‘PyObject_HEAD’ does not name a type
            intern/audaspace/Python/AUD_PyAPI.h:53: error: ‘PyObject_HEAD’ does not name a type
            intern/audaspace/Python/AUD_PyAPI.h:55: error: ISO C++ forbids declaration of ‘PyObject’ with no type
            intern/audaspace/Python/AUD_PyAPI.h:55: error: expected ‘;’ before ‘*’ token
            intern/audaspace/Python/AUD_PyAPI.h:59: error: ‘PyObject_HEAD’ does not name a type
            intern/audaspace/Python/AUD_PyAPI.h:63: error: ‘PyMODINIT_FUNC’ does not name a type
            intern/audaspace/Python/AUD_PyAPI.h:66: error: expected initializer before ‘*’ token
            Compiling ==> 'AUD_SoftwareDevice.cpp'
            Compiling ==> 'AUD_CallbackIIRFilterReader.cpp'
            Compiling ==> 'AUD_FaderReader.cpp'
            intern/audaspace/intern/AUD_C-API.cpp: In function ‘int AUD_init(AUD_DeviceType, AUD_DeviceSpecs, int)’:
            intern/audaspace/intern/AUD_C-API.cpp:153: error: ‘Device_empty’ was not declared in this scope
            intern/audaspace/intern/AUD_C-API.cpp:156: error: ‘struct Device’ has no member named ‘device’
            intern/audaspace/intern/AUD_C-API.cpp: In function ‘void AUD_exit()’:
            intern/audaspace/intern/AUD_C-API.cpp:174: error: ‘Py_XDECREF’ was not declared in this scope
            intern/audaspace/intern/AUD_C-API.cpp: At global scope:
            intern/audaspace/intern/AUD_C-API.cpp:186: error: expected initializer before ‘*’ token
            scons: *** [/tmp/build-vb25/intern/audaspace/intern/AUD_C-API.o] Error 1
            scons: building terminated because of errors.
            Adding vb25 exporter...
            Traceback (most recent call last):
              File "build.py", line 878, in <module>
                os.chdir(io_scripts_path)
            OSError: [Errno 2] No such file or directory: '/home/space/build/install/vb25/2.57/scripts/startup'
            What could be?

            Comment


            • #81
              Re: V-Ray/Blender 2.57

              space, Install python3.2 from here https://launchpad.net/~irie/+archive/python3.2
              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
              andrei.izrantcev@chaos.com
              Support Request

              Comment


              • #82
                Re: V-Ray/Blender 2.57

                Thanks, Andrey:

                I compiled but when I call blender opens and closes:

                Code:
                ./blender
                Info: Config directory with "startup.blend" file not found.
                found bundled python: /home/space/build/install/vb25/2.57/python
                V-Ray/Blender: Loading plugins ... done.
                Segmentation violation
                Do you know that can happen?

                Comment


                • #83
                  Re: V-Ray/Blender 2.57

                  space, hm... If you have used --datafiles option try to remove it and rebuild (there were some issues with --datafiles on mac, may be the same here).
                  V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                  andrei.izrantcev@chaos.com
                  Support Request

                  Comment


                  • #84
                    Re: V-Ray/Blender 2.57

                    Indeed, I have been recompiled without --datafiles. Now it works.

                    Thanks, I'll try out textures and texture node.

                    Comment


                    • #85
                      Re: V-Ray/Blender 2.57

                      Hi, Andrey:

                      At a first glance I noticed that the textures do not work for me: clouds, marble, musgrave, noise, etc.

                      Work in principle vray textures (although I have not touched in the parameters).

                      Texture nodes does not throw the render.

                      Am I doing something wrong? Does my compiled a defect?
                      Attached Files

                      Comment


                      • #86
                        Re: V-Ray/Blender 2.57

                        V-ray do not support blender procedurals but has it owns.
                        To acess it select V-ray as Texture type and will appear a drop-down menu with v-ray procedurals (Noise, Tile, Wood, Falloff,...)

                        [attachment=0:yteqwcgn]vray_procedurals.jpg[/attachment:yteqwcgn]
                        Attached Files
                        architect at oona

                        Comment


                        • #87
                          Re: V-Ray/Blender 2.57

                          Fine, but then how use the 'node textures'?
                          Thanks.

                          Comment


                          • #88
                            Re: V-Ray/Blender 2.57

                            space, texture nodes creation is not easy (some kind of api limitation) anyway check this file: http://www.pasteall.org/blend/6287
                            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                            andrei.izrantcev@chaos.com
                            Support Request

                            Comment


                            • #89
                              Re: V-Ray/Blender 2.57

                              Uploading some new builds =)

                              Welcome new splash by FB3000! Thanks!

                              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                              andrei.izrantcev@chaos.com
                              Support Request

                              Comment


                              • #90
                                Re: V-Ray/Blender 2.57

                                Hi Andrey:

                                I've been watching the file.

                                How do you add 'tiles', 'splat', etc in texture nodes?

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