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  • #31
    Originally posted by duke2 View Post
    Is this no longer hosted on github? I wanted to see a reference implementation of writing a vrscene...
    It is: https://github.com/bdancer/blender-f...r_blender/vb35

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    • #32
      Thanks for the link. Is there a way to get the vb30 binaries?
      Windows 10 Pro, 2x GTX 1070, AMD Ryzen7 1800X, 32 GB DDR4 Ram, V-Ray Standalone/Blender, V-Ray 3 for Sketchup, V-Ray 3 for Modo

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      • #33
        You can also import the .lwo into blender. Just enable the importer in blender's system preferences (it's off by default):
        Click image for larger version

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        Windows 10 Pro, 2x GTX 1070, AMD Ryzen7 1800X, 32 GB DDR4 Ram, V-Ray Standalone/Blender, V-Ray 3 for Sketchup, V-Ray 3 for Modo

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        • #34
          Originally posted by afecelis View Post
          Thanks for the link. Is there a way to get the vb30 binaries?
          vb30 binaries? If you mean the old version of the exporter - you have to get older nightly builds, though I don't recommend it since there are already some features like OSL not present in the old one.

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          • #35
            Originally posted by poseidon4o View Post
            vb30 binaries? If you mean the old version of the exporter - you have to get older nightly builds, though I don't recommend it since there are already some features like OSL not present in the old one.
            Thanks for replying poseidon. What I mean is, if you checkout the files on Github they're all source files not suitable to replace the ones in the vb30 folder. Are we supposed to build this source? (bat/make files are included, but you usually don't have all the dependencies/libraries to build it).
            Windows 10 Pro, 2x GTX 1070, AMD Ryzen7 1800X, 32 GB DDR4 Ram, V-Ray Standalone/Blender, V-Ray 3 for Sketchup, V-Ray 3 for Modo

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            • #36
              Originally posted by afecelis View Post
              Thanks for replying poseidon. What I mean is, if you checkout the files on Github they're all source files not suitable to replace the ones in the vb30 folder. Are we supposed to build this source? (bat/make files are included, but you usually don't have all the dependencies/libraries to build it).
              The source that goes in the addon folder - vb30 , is the python part which is here: https://github.com/bdancer/vb30 and it does not need rebuilding.

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              • #37
                Originally posted by poseidon4o View Post
                The source that goes in the addon folder - vb30 , is the python part which is here: https://github.com/bdancer/vb30 and it does not need rebuilding.
                Thank you! that's the one I was looking for
                Trying out immediately.
                Windows 10 Pro, 2x GTX 1070, AMD Ryzen7 1800X, 32 GB DDR4 Ram, V-Ray Standalone/Blender, V-Ray 3 for Sketchup, V-Ray 3 for Modo

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                • #38
                  Hello, how could I get interactive rendered viewport for 2.79? I just downloaded the latest nightly build (Vray for Blender) from ChaosGroup site, still can't find any opportunity to use it as I use it in 3ds Max.

                  Thanks
                  Attached Files

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                  • #39
                    In my perception, IPR is not yet implemented.

                    https://forums.chaosgroup.com/forum/...15#post1005015

                    OakCorp Japan - Yuji Yamauchi
                    oakcorp.net
                    v-ray.jp

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