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V-Ray For Blender 3.0 (Beta)

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  • #16
    bardo, where is more convenient for you (I just prefer github for issues because it's more easy to track what was/was-not fixed).
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
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    • #17
      ok. I'll use github

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      • #18
        +1 for github
        It has been working very well so far. Much more interactive than this forum (especially because here I can't edit any posts in this sub-forum...)

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        • #19
          Dear Andrei

          I just installed the latest from the nightlies section. My first reaction was "where is everything!!!" . Then I realised that EVERYTHING is in the nodes. I'm a bit nervous because if I need to work on an old project, most of the materials will need to be changed, but then I saw that you can export VRmat materials, which would speed up lots of the basic materials I use on all projects.

          One question - how does the VRmat export work? I connect the VRmat node after the last node before the output, fill out the file path and press 'save', but no file is created. Am I doing something wrong?

          Thanks in advance!

          Rob

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          • #20
            Rob, you need to setup path to material and select material using button beside "Name" field.
            Save and load buttons are currently not fully functional - the idea was to "unpack" selected material into nodes with "Load" and save back to file with "Save".
            Btw, I've uploaded an update for VRmat node - material selection was broken.

            For old vb25 projects you could also use "Convert To Nodes" button under "Render Layers" buttons "Tools" panel.
            Last edited by bdancer; 18-07-2014, 08:47 AM.
            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
            andrei.izrantcev@chaos.com
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            • #21
              Thanks Andrei,

              Appreciate the tips. Also, I want to create a proxy / vrmeshes.

              If an object is already a proxy, you can edit the object node, but it seems impossible to add an object node to a new object. I noticed that the Override Gemotry in the panel is now gone, and can get it to work only with an old proxy object. The generate proxy function still works though.

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              • #22
                Rob, go to Object buttons, add a node tree then replace geometry node with VRayProxy node. Also check this link: https://github.com/bdancer/vb30/wiki/Nodes-Layout.
                V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                andrei.izrantcev@chaos.com
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                • #23
                  Andrei,

                  Sorry I was slow to read all the documentation, now I understand how it all works. Nearly everything is nodal!

                  I have it all in my head now. This is AWESOME! I am very glad I've moved over to VRB3!!

                  Thanks for all your hard work, I'll try and find some bugs!

                  Rob.

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                  • #24
                    HI
                    I do not want to go off topic and I do not want to open a new thread to no avail.

                    I just wanted to know if in the future will be possible use the node compositing with vray.

                    thanks

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                    • #25
                      blendervrayf, you could use it right now, but only with "Image File" node as input. I mean "Render Layers" node is not supported.
                      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                      andrei.izrantcev@chaos.com
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                      • #26
                        I just installed new build and I`m glad, that I`m working with this software!! I had some problems with dll libraries, but anyway this is awesome! Congratulations bdancer!

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                        • #27
                          kontrolermpl, thanks! Check the first post -- I've updated it to mention that you'll have install the Visual Studio 2013 Redistributable, this should help.
                          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                          andrei.izrantcev@chaos.com
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                          • #28
                            Thank you ..
                            but how can I work on the image rendered with vray?

                            the image is always rendered on a new external window ....

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                            • #29
                              blendervrayf, you could render to file with autosave option.
                              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                              andrei.izrantcev@chaos.com
                              Support Request

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                              • #30
                                Some where are documentation on nodes? Because there are so many nodes, that i cant figure what they mean and what i can do with them.

                                p.s.: thanks for you work Andrey, you path to chaosgroup is impressive. Hope they add (in near future) to workgroup "vray for blender" a couple more programers...

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