Seems like, the only time it's being respected in the animation sequence is frame #1, all consecutive frames 20210908 Windows Standalone RTX GPU Render are being ignored. I think that issue is not unique to the GPU and is replicable in CPU render as well.
Frame #1:
Frame #2:
Focus is baked into the camera.
Project to reproduce this issue:
https://drive.google.com/file/d/1664...ew?usp=sharing
Frame #1:
Frame #2:
Focus is baked into the camera.
Project to reproduce this issue:
https://drive.google.com/file/d/1664...ew?usp=sharing
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