Hi everyone,
I have a simple underwater scene as you see in the first picture.
The camera is placed beneath a plane with a water material. The plane you are looking at has a deformer to get the (simple) waves. The normals are pointing upwards.
So this looks as expected.
But if you turn on the environment fog - to get more depth to the scene - the surface disappears and you look into the sky.
Is this an issue? Can you give me a tipp how to render the water and fog together? For now I turn the plane around so the normals are pointing down but this doesnt look good.
Scene is attached.
Best - klex
I have a simple underwater scene as you see in the first picture.
The camera is placed beneath a plane with a water material. The plane you are looking at has a deformer to get the (simple) waves. The normals are pointing upwards.
So this looks as expected.
But if you turn on the environment fog - to get more depth to the scene - the surface disappears and you look into the sky.
Is this an issue? Can you give me a tipp how to render the water and fog together? For now I turn the plane around so the normals are pointing down but this doesnt look good.
Scene is attached.
Best - klex
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