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  • fog + water surface

    Hi everyone,

    I have a simple underwater scene as you see in the first picture.
    The camera is placed beneath a plane with a water material. The plane you are looking at has a deformer to get the (simple) waves. The normals are pointing upwards.
    So this looks as expected.

    But if you turn on the environment fog - to get more depth to the scene - the surface disappears and you look into the sky.
    Is this an issue? Can you give me a tipp how to render the water and fog together? For now I turn the plane around so the normals are pointing down but this doesnt look good.

    Scene is attached.
    Best - klex

    Click image for larger version

Name:	subsea fog 01 0001.jpg
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ID:	1137173Click image for larger version

Name:	subsea fog 01 0002.jpg
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ID:	1137174

    Attached Files

  • #2
    Reverse the water surface normals, then it should work.
    You can also try using the aerial perspective.
    Last edited by sirio76; 20-01-2022, 03:18 AM.
    3D Scenes, Shaders and Courses for V-ray and Corona
    NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
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    • #3
      Hi Sirio,
      as I already wrote this is my workaround right now but this looks not as expected:

      Click image for larger version

Name:	subsea fog 01 0003.jpg
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ID:	1137279

      Oh I didn't know that aerial perspective is implemented already (I was waiting for a long time). I will give a try.
      Thanks

      Comment


      • #4
        The aerial perspective is in the latest build. Try this in the mean while, using your original setup you can put your camera inside a sphere with reverse normals:

        Click image for larger version

Name:	Schermata 2022-01-20 alle 11.28.47.png
Views:	360
Size:	1.47 MB
ID:	1137281

        3D Scenes, Shaders and Courses for V-ray and Corona
        NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
        www.3dtutorialandbeyond.com
        @3drenderandbeyond on social media @3DRnB Twitter

        Comment


        • #5
          Nice idea with the sphere around the camera. Its is working in my simple test scene with a perfect refraction. But if the refraction glossiness is lower then 1 the image is getting blurry. Also with an additional bump map this is tricky.
          So If I have a komplex material for the water and a simple glass material for the sphere the water is gone again. It seems that this must be the same material for the water and the sphere to see the water. I hope this is not too confusing!

          You proposed the use of aerial perspective but I got the same issues as with the fog.

          Comment


          • #6
            Hi chaos-team, no response on this issue?

            Comment


            • #7
              Hello klex167,

              Apologies for the delayed reply.

              This seems to be a bug that only happens when rendering with V-Ray but is not reproducible if rendering with V-Ray GPU. I have reported this to our developers (bug ID: VC4D-1259) and I will let you know once we have any updates.
              Aleksandar Kasabov
              chaos.com

              Comment


              • #8
                Hey, klex167,

                Could please enable the "Refract Thin Walled" option available in the Refraction menu as well and check if it works for you.

                Cheers,
                Last edited by boyan; 15-02-2022, 12:44 AM.
                Boyan Nalchadjiiski | QA Engineer @ Chaos |
                E-mail: boyan.nalchadjiiski@chaos.com

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                • #9
                  Hi Boyan,
                  unfortunately the water is (almost) gone again with the "refract thin walled" option. Even without the fog.

                  Click image for larger version

Name:	subsea fog 04.jpg
Views:	271
Size:	157.6 KB
ID:	1140224

                  Comment


                  • #10
                    Hey guys, are there any updates on this issue?
                    I have to cope with this almost every day and my customers are pretty unhappy.

                    Best - klex

                    Comment


                    • #11
                      Hello klex167,

                      I am afraid that we don't have any updates yet. I have additionally boosted the priority of the issue and I will let you know as soon as we have any updates. Thank you.
                      Aleksandar Kasabov
                      chaos.com

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