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SSS on Vray 5

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  • #16
    Originally posted by YunalZobu View Post
    Hi ele,
    start by trying to invert your normals, so that the polygons face the cam. I'll try to take a closer look a bit later
    Click image for larger version

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    Ok, Im need to improve my modeling skills

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    • #17
      Originally posted by sirio76 View Post
      You will never get the correct result because the geometry of your model have several issues starting with the normal, then you have disconnected surfaces, open volumes etc, it needs a lot of work to be fixed properly.
      As a quick solution you can invert the normals and insert everything inside a volume builder/mesher.
      Here is a test tuning transparency and scatter radius:

      Click image for larger version

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      My God! you are the Best, Im really slow with my C4D skills so theres a lot I dont know how to do it, im gonna still trying.
      I really appreciate for taking time to this.
      ​​​​​​​thank you

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      • #18
        Originally posted by YunalZobu View Post
        It's definitely a modelling issue.
        You have many opened meshes (all hair polys). Even the head and the bust (head-to-base) are simply intersecting and the neck has a hole (not closed geo).
        You could try using the volume sys in c4d or revisit the model all together.
        Click image for larger version Name:	Cinema_4D_cSpmFl8AW7.png Views:	0 Size:	1,015.8 KB ID:	1137591
        Yeah I definitly gonna try to do this again

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        • #19
          Originally posted by sirio76 View Post
          Another example using the same shader on a good scan, don't forget to use a proper lighting.
          Click image for larger version

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          Im just find a tutorial for Invert Normals then Im gonna search how to insert everything inside a volume builder/mesher.
          Wish me Luck!
          Im gonna post it the results!
          Really thank you for your time!

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