Hi everyone,
I have some kind of issue with anisotropy under vray for C4D.
The original project has been done with 3dsmax, but I need to convert it for C4D (client workflow).
And I get problems with anistropy (I have to admit I sucks under C4D)
I just can't get the same result (same lighting, scene lights exported to HDRi map from 3dsmax with a simple panoramic rendering)
![](https://i.ibb.co/4Fm8Dw2/capture.png)
As you can see, with 3dmax, anisotropy direction is pretty "radial",
With C4D, whatever the anisotropy settings, I'm not able to get "straight lines", at best those "circular" ones.
I tried everything, I think
normal vs X, Y, Z
modifying rotations
with a gradient, with a map (16 bits, 32bits, .png, .exr, etc.)
Does anyone have any idea?
Regards,
I have some kind of issue with anisotropy under vray for C4D.
The original project has been done with 3dsmax, but I need to convert it for C4D (client workflow).
And I get problems with anistropy (I have to admit I sucks under C4D)
I just can't get the same result (same lighting, scene lights exported to HDRi map from 3dsmax with a simple panoramic rendering)
![](https://i.ibb.co/4Fm8Dw2/capture.png)
As you can see, with 3dmax, anisotropy direction is pretty "radial",
With C4D, whatever the anisotropy settings, I'm not able to get "straight lines", at best those "circular" ones.
I tried everything, I think
normal vs X, Y, Z
modifying rotations
with a gradient, with a map (16 bits, 32bits, .png, .exr, etc.)
Does anyone have any idea?
Regards,
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