Hi everyone,
I have some kind of issue with anisotropy under vray for C4D.
The original project has been done with 3dsmax, but I need to convert it for C4D (client workflow).
And I get problems with anistropy (I have to admit I sucks under C4D)
I just can't get the same result (same lighting, scene lights exported to HDRi map from 3dsmax with a simple panoramic rendering)
As you can see, with 3dmax, anisotropy direction is pretty "radial",
With C4D, whatever the anisotropy settings, I'm not able to get "straight lines", at best those "circular" ones.
I tried everything, I think
normal vs X, Y, Z
modifying rotations
with a gradient, with a map (16 bits, 32bits, .png, .exr, etc.)
Does anyone have any idea?
Regards,
I have some kind of issue with anisotropy under vray for C4D.
The original project has been done with 3dsmax, but I need to convert it for C4D (client workflow).
And I get problems with anistropy (I have to admit I sucks under C4D)
I just can't get the same result (same lighting, scene lights exported to HDRi map from 3dsmax with a simple panoramic rendering)
As you can see, with 3dmax, anisotropy direction is pretty "radial",
With C4D, whatever the anisotropy settings, I'm not able to get "straight lines", at best those "circular" ones.
I tried everything, I think
normal vs X, Y, Z
modifying rotations
with a gradient, with a map (16 bits, 32bits, .png, .exr, etc.)
Does anyone have any idea?
Regards,
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