Hi!
I collected some of the features that were available in vray 3.7 but are missing and I think would be very useful in vray 5. I understand that there is a lot do with a new version and a new 3d app to support, but i feel like there are still some elements that are missing.
Render passes
Materials:
Rendering:
Commands, scripts add-ons I miss:
Render masks
Render settings:
All the best,
Ezleszeken
I collected some of the features that were available in vray 3.7 but are missing and I think would be very useful in vray 5. I understand that there is a lot do with a new version and a new 3d app to support, but i feel like there are still some elements that are missing.
Render passes
- Diffuse filter or RAW diffuse filter - (the current diffuse filter is not "raw" it contains reflection or lighting details. This would be really useful for back to beauty compositing or full shader rebuild in post)
- UV pass - usefull for adding details in post
- vray samplerinfo - tons of use in post as i imagine it would have the same options as in 3ds max
- vray point position - same
Materials:
- rayswitch material
- softbox shader
- stencil
- multiprojection
- random selection
- uvw tag manager - multiple uv channels are a must for advanced texturing, C4D has been horrible with this and it is a pain to do any kind of texturing. I was so happy that it could be done with vray. Rant: For some reason maxon thinks i'm some kind of lunatic if I want to use a different uv mapping mode for a texture in diffuse, reflection and bump channels of a material... God forbid differen uv channels in a layered material.....
- reflections set
- refraction set
- output wrapper
- osl material
- switch material
- volume material
- vray shader instance
Rendering:
- team render - i know its on the planned feature list, but still it would be really great quality of life improvement and it would allow a really flexible and robust day to day working experience
Commands, scripts add-ons I miss:
- convert bitmaps
- remove duplicate materials
- random mtid color
- make render instance
- Dome light viewer
- Light lister or light manager interface
- camera lister
- vray texture manager
- material filter
Render masks
- objects, objectid
Render settings:
- c4d expert view - to be fair i don't know if it's needed but i feel like i have less options to optimize
All the best,
Ezleszeken
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