Hello,
I often render 16-32bit animations and to avoid .png saving delay I use .tif format. That makes a big problem, because each render element saves in the same format and takes A LOT of space.
The render element masks are mostly needed in 8bit, so ideally we should choose to export them in different format - same as base c4d saving system does.
Could we please have that also through vfb? Any workaround for that?
It is also annoying that single object id pass, saves 3 different layers, where I need only 1 - time to delete them and disk space.
Thanks
Rafal
I often render 16-32bit animations and to avoid .png saving delay I use .tif format. That makes a big problem, because each render element saves in the same format and takes A LOT of space.
The render element masks are mostly needed in 8bit, so ideally we should choose to export them in different format - same as base c4d saving system does.
Could we please have that also through vfb? Any workaround for that?
It is also annoying that single object id pass, saves 3 different layers, where I need only 1 - time to delete them and disk space.
Thanks
Rafal
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