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(fixed)[HOU-2740]Vray Fur doesn't handle more than one Texture Attribute

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  • (fixed)[HOU-2740]Vray Fur doesn't handle more than one Texture Attribute

    hi, for some reasons it seems that Vray Fur doesn't handle more than one Texture Attribute. I have several noise SOP that I want to use to change initial direction or density. As soon as more than one attribute is checked the fur is no more generated... anyone experience the same issue?
    Last edited by creac; 04-10-2021, 08:04 AM.

  • #2
    Is it possible to take a look at the hip file?
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #3
      Hello creac, I've reproduced and logged the issue.
      Is your mesh has uvs?
      If I add uvs on mesh the fur is rendered as expected. Is this workaround works for you?
      Georgy Chakarov | QA
      www.chaosgroup.com
      georgy.chakarov@chaosgroup.com

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      • #4
        Hello chakarov, that's correct. Fur needs mesh with uvs to properly work with multi texture attributes, plus all attributes need to be vector (as soon as you mix float and vector it doesn't seem to work). Thanks
        Last edited by creac; 04-10-2021, 07:28 PM.

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        • #5
          Hello creac, the issue is fixed in latest nightly build.
          Georgy Chakarov | QA
          www.chaosgroup.com
          georgy.chakarov@chaosgroup.com

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          • #6
            Hi chakarov , I can't see any recent build in the nightly folder. Are your sure it's been upload? Thx

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            • #7
              Dear creac, hello.

              Yes, they are available.
              Please send me in a private message a screenshot what you are seeing, when opening the nightly build section, and I will contact the dedicated team to solve this.

              Best regards,
              TS
              Tsvetomira Girginova | chaos.com
              3D Support (AEC,HOU,C4D) Team Lead | contact us

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