Thank you! It's finally working as expected now.
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(Fixed)(Fixed)(Fixed)[HOU-2781][HOU-2904][HOU-3637] OSL Textures and Shader Differences with Maya and Houdini
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Hi! I'm currently trying to do the exact same thing with the updated OSL file.
( From the github linked above : https://github.com/julsVFX/osl/tree/main/jiWindowBox )
I am using Houdini 19.5.403 in PY37 with the latest Vray 6 update. The issue here is that I can't even plug in the color map since it asks for a 4float input. Why is that? Did I do something wrong? I searched on the internet for solutions but couldn't find anything...
Any Ideas?
( Here's the related image below )Last edited by alexandre_plagne; 30-01-2023, 10:51 AM.
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Hey alexandre_plagne ,
It appears the generated input is of type "vector4" instead of "color" causing an issue with the piping. I've logged it under HOU-3637 for the developers to take a look - I hope it would be simple to resolve.
I'll ping you as soon as we have a solution.
Best regards!
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Hey alexandre_plagne ,
Tomorrow's nightly build for V-Ray 6 will have a fix for the input socket.
Hope that helps!
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Hi freeman_lo , did you delete the uv name in UV tab of ImageFile VOP ? Because the OSL shader is taking care of the mapping, this parameter should be empty. Deleting it seems to work on my end.
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Strange, this is my test file. Is it working on your side?
Attached Files
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Originally posted by chakarov View PostStrange, this is my test file. Is it working on your side?Attached Files1 Photo
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