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User String Attributes Called inside Materials

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  • User String Attributes Called inside Materials

    Tested with

    Windows 10

    Nightly Builds from Jan 27th and Feb 7th

    Houdini 18.5.563 & Houdini 19.0.455



    I'm not sure if this is expected behavior or a bug. My understanding has been if a user attribute is called in a material then we didn't have to force the attribute under shading in the object properties.

    Does this apply to user string attributes too?


    Right now I have a user string attribute called texturePath on the my geo that points to a path on disk to my texture. In the shader I call the string attribute <texturePath>

    Click image for larger version

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    Click image for larger version

Name:	userString2.JPG
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    The texture will not render unless I force it.



    Click image for larger version

Name:	userString3.JPG
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ID:	1139768

    Click image for larger version

Name:	userString4.JPG
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ID:	1139767




    Just wondering if this is a bug or intended behavior.



    Thanks,
    David





  • #2
    > Does this apply to user string attributes too?

    Currently, no. You'll have to force it.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

    Comment


    • #3
      Will be forced automatically in the next nightly build.
      V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
      andrei.izrantcev@chaos.com
      Support Request

      Comment


      • #4
        Thank You!

        Comment

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