Hi Guys,
When I try to use the V-Ray TexDirt to create edgewear grunge on convex edges, it comes with artefacts from the Normals.
To get around this, I use V-Ray TexCurvature but, annoyingly, the scale value cannot be mapped with a grunge texture. My suggestion is to make this parameter mappable so we can generate edgewear damage to convex edges using grunge maps.
Thanks
When I try to use the V-Ray TexDirt to create edgewear grunge on convex edges, it comes with artefacts from the Normals.
To get around this, I use V-Ray TexCurvature but, annoyingly, the scale value cannot be mapped with a grunge texture. My suggestion is to make this parameter mappable so we can generate edgewear damage to convex edges using grunge maps.
Thanks
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