Im doing some ocean renders and it made me wondering if its possible to make a vray node taking use of houdinis spectra and masking for oceans like in "ocean sample layers" vop node.
We can ofcourse bake out a displacement but then we need a whole frame range with very high resolution textures or bake it to geometry which becomes quick super heavy.
Checking for quriosity
Regards Alexis
https://www.sidefx.com/docs/houdini/...plelayers.html
We can ofcourse bake out a displacement but then we need a whole frame range with very high resolution textures or bake it to geometry which becomes quick super heavy.
Checking for quriosity
Regards Alexis
https://www.sidefx.com/docs/houdini/...plelayers.html
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