I have an old Maya scene with thousands of vrmesh files. Unfortunately the path to these vrmesh files no longer exists, so I need to repath all them.
The problem is that opening the scene takes forever, I assume because Maya is trying to hunt down the vrmesh files on its own.
Even once I get one of the smaller scenes to actually finish loading, launching the File Path Editor seems to again send Maya looking for the vrmesh files, and I have to wait once again to get control of Maya back.
Is there a workaround for repathing vrmesh files that will avoid these wait times? Or a way to open the scene and have Maya not try to resolve the bad vrmesh paths?
The problem is that opening the scene takes forever, I assume because Maya is trying to hunt down the vrmesh files on its own.
Even once I get one of the smaller scenes to actually finish loading, launching the File Path Editor seems to again send Maya looking for the vrmesh files, and I have to wait once again to get control of Maya back.
Is there a workaround for repathing vrmesh files that will avoid these wait times? Or a way to open the scene and have Maya not try to resolve the bad vrmesh paths?
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