This seems to be a problem that comes up for a lot of people and I'm surprised I'm even asking this question, but is there a better solution to needing an AO render element with an object removed than having to create a separate render layer?
I have a scene with a single refractive glass object in it, with objects behind it. Since there is no way that I'm aware of to get a true refracted AO pass using the Vray extra tex + dirt map method, the next best thing is to simply remove the glass object from the AO pass.
But so far as I'm aware the only way to do this is to set up a second render pass/layer. The exclude lists (which, frankly, with an AO pass have always been super confusing with three of them across the render element and the texture itself, all with both include and exclude options) do not seem capable of removing an object from the pass completely. They can only control whether they participate in AO calculations. So I can get a black glass, but that completely occludes the objects behind it. Surely there has to be another way to deal with this?
I have a scene with a single refractive glass object in it, with objects behind it. Since there is no way that I'm aware of to get a true refracted AO pass using the Vray extra tex + dirt map method, the next best thing is to simply remove the glass object from the AO pass.
But so far as I'm aware the only way to do this is to set up a second render pass/layer. The exclude lists (which, frankly, with an AO pass have always been super confusing with three of them across the render element and the texture itself, all with both include and exclude options) do not seem capable of removing an object from the pass completely. They can only control whether they participate in AO calculations. So I can get a black glass, but that completely occludes the objects behind it. Surely there has to be another way to deal with this?
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