Hi all,
we have a quite complex scene with a lot of proxy nodes. For one object we discovered that there was a double geometry which causes render errors. So we open the Maya scene for that object, delete the double geometry and write out a new proxy with the exact same name. I thought that the proxy node in the big scene will read out the updated vrmesh file without problems. But all proxy now render white (with a default material).
In the AE all shaders are there and all looks fine. We also deleted the proxy cache in the RS.
Is there somewhere a sort of Reload button for the proxy node?
Using Maya 2022.1 + V-Ray 5.1.0.2 under Windows 10.
Thanks for help,
Lars
we have a quite complex scene with a lot of proxy nodes. For one object we discovered that there was a double geometry which causes render errors. So we open the Maya scene for that object, delete the double geometry and write out a new proxy with the exact same name. I thought that the proxy node in the big scene will read out the updated vrmesh file without problems. But all proxy now render white (with a default material).
In the AE all shaders are there and all looks fine. We also deleted the proxy cache in the RS.
Is there somewhere a sort of Reload button for the proxy node?
Using Maya 2022.1 + V-Ray 5.1.0.2 under Windows 10.
Thanks for help,
Lars
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