Hey, we are running into a problem when trying to spit out a caustics pass in conjunction with the VRayMtlWrapper: We have receive caustics checked but the caustics pass is returned black / no alpha when we check the matte surface option.
When unchecked the caustics pass is returned as expected and comps fine. Any pointers as to what we are doing wrong?
Cheers, J
When unchecked the caustics pass is returned as expected and comps fine. Any pointers as to what we are doing wrong?
Cheers, J
Comment