I usually use the Unity game engine to do offline rendering of scenes where trees and terrain are needed but I'm looking into using V-ray for Maya as an alternative. What tool(s) would I need to create a nature environment with trees, grass, terrains, rivers, etc.?
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Yes go with Mash while we wait for Vray scatter, Mash is easy to use , it just have a small glitch with the mash window when sometimes the nodes don’t get added or instances IDs disappear, you just need to close the window and reopen.Also it will be much more photorealistic than in game engine plus you have the Cosmo library at your fingertips.Last edited by damaggio; 20-08-2022, 02:02 PM.
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You can use any vegetation mesh you can find, either free ones from Maya , Vray or the internet.
Vray scatter is not implemented in Maya but hopefully in the near future.fingers crossed.
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There's no such thing for Maya but you can use the tree collection from the Vray Cosmos Browser in Vray 5.
I use World Machine but Gaea and Houdini are another option for terrain creation.
Here is a desert terrain but no trees.
https://forums.chaos.com/forum/chaos...onument-valleyLast edited by damaggio; 21-08-2022, 09:00 AM.
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Hello guys !!
well here have an example using mash with VRay proxies for made a forest ! This tutorial have subtitles into English!!
https://youtu.be/xarn7QIu7VA
regards
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Yes, a great tutorial by Carlos, muchas gracias, it's a must watch for anyone starting with Mash.
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Originally posted by hunter_williams View PostAny recommendations on forest packs that can be used with Vray?
Any recommendations on tools that can create terrains and import into Maya? I've scene World Creator and that looks good but was wondering of any others.
For the terrains, you have several solutions but I as far as I know there is one "one click" solution.
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Originally posted by stezza View PostMaya MASH is all you need.
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There's plenty of tree and other types of vegetation assets in Chaos Cosmos, built into V-Ray for Maya.
The assets are proxies and you can use them with MASH as shown in Carlos's tutorial a few posts back.
As for scatter - it's in our development plans to add it to Maya.
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