Does mesh light work when object have visibility on and off? Is fine in render view but not work in batch render. Thx
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Mesh Light with visibility on off object
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hey try you to animate the multiplier or the enable from light and not the visibility from transform properties
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Originally posted by lewis chan View PostYes it is animated on and off
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Or you can try to link the visibility with enabled from light no?
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Originally posted by lewis chan View Postjust create thousand object have visibility on and off randomly using mash and convert to the poly object. Then correct to single mesh light. So it only have one light in the scene.
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Originally posted by SonyBoy View Post
Yeah, I had this problem and couldn't find a solution. However, I found that it would render fine in whatever state the light was saved in, so had to break up my renders into "on" and "off" sequences. Bit of a problem if your light is supposed to be flickering on and off a lot of course. And FYI this was not limited to mesh lights -- I had the same problem with a bunch of rect lights.
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