Announcement

Collapse
No announcement yet.

LPE Full Diffuse and Full Reflection +Specular?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by Buck View Post

    I've sent you a PM with a test file Looking at this again, it appears that the hair material is the only one not working.
    Thank you. Something odd is happening, which does not seem to appear in 3ds Max with a similar setup (I'll investigate this). It seems T* gives some kind of additional info when rendering VRayHairNextMtl which is not present in the RGB, whereas <T[GS]>* is correct.
    In other words, try these:

    2. Direct Lighting, GI and SSS through Refractions
    Code:
    C<T[GS]>*((<TD>)|(<RD>))((.+L)|(L)|.*[OB])
    2. Reflections and Specular through Refractions
    Code:
    C<T[GS]>*<R[GS]>((.+L)|(L)|.*[OB])
    EDIT: FYI, seems like the difference in result comes from STD. I've logged the issue (internal bug-tracker id: VMAX-13539) for dev investigation.
    Last edited by hermit.crab; 21-08-2023, 01:19 AM.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #17
      I'll give that a try, thank you!
      www.DanielBuck.net - www.My46Willys.com - www.33Chevy.net - www.DNSFail.com

      Comment


      • #18
        oooh, that seems to work! thanks hermit.crab I'll try it on some more complicated scenes next, but at least on my simple test scenes it works perfectly
        www.DanielBuck.net - www.My46Willys.com - www.33Chevy.net - www.DNSFail.com

        Comment

        Working...
        X