Hey Guys,
since this shaderlibrary was only discussed in the "vray materials" thread i wanted to stop hijacking this thread and create an own one.
I am still very proud of this script cause i get so much nice feedback from the community. This first startet as a vray-only library which i built with my friend Paul Dreisen at Parasol Island, but has now grown and supports other renderers as well.
I also created 3 video tutorials on how to install & use the library and how to use your own shaderPreviewScene.
Find everything over at my website
http://fullblownimages.servebeer.com/scripts.html
There is also a prepacked shaderlibrary containing around 170 materials at Pauls Website
www.dryzen.com
U can find the first post here if u would like to read from the start:
http://www.chaosgroup.com/forums/vbu...209#post410209
or follow the thread over at cgtalk
http://forums.cgsociety.org/showthre...?f=87&t=822324
RELEASE NOTES:
since this shaderlibrary was only discussed in the "vray materials" thread i wanted to stop hijacking this thread and create an own one.
I am still very proud of this script cause i get so much nice feedback from the community. This first startet as a vray-only library which i built with my friend Paul Dreisen at Parasol Island, but has now grown and supports other renderers as well.
I also created 3 video tutorials on how to install & use the library and how to use your own shaderPreviewScene.
Find everything over at my website
http://fullblownimages.servebeer.com/scripts.html
There is also a prepacked shaderlibrary containing around 170 materials at Pauls Website
www.dryzen.com
U can find the first post here if u would like to read from the start:
http://www.chaosgroup.com/forums/vbu...209#post410209
or follow the thread over at cgtalk
http://forums.cgsociety.org/showthre...?f=87&t=822324
RELEASE NOTES:
Code:
---------------------FBI_shaderLibrary INSTALLATION------------------- -----Author: Oliver Markowski -----Company: FULL.BLOWN|IMAGES -----Mail: oliver@fullblownimages.com -----Web: www.fullblownimages.com ---------------------------------------------------------------------- This is just one MEL Script and a folder which u have to place in one of your maya script directories. e.g. "C:\Documents and Settings\omarkows\My Documents\maya\2009-x64\" The folder contains just the previewScenes for each supported renderer and MUST be in the same directory as the script! After copying restart maya and just type the following in the script editor source FBI_shaderLibrary;FBI_shaderLibrary("YOUR_LIBRARY_PATH_HERE",""); <- DO NOT USE BACKSLASHES -> \ ONLY Forwardslashes / Note that you must select the appropriate renderer that you want to use for the preview image before you hit export. ---------------------------------------------------------------------- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!! This is what i consider a key feature of this library - when importing the shaders, it automaticly relinks all textures to your library location. To achieve this there is a texturepath-namingconvention. When u export a shader from maya,the script will copy all textures to a subfolder in the directory where u export the shader to. If u dont want to have too much subfolders (although they not displayed in the UI) you can also create a folder called "TEXTURES" in the root folder of your library. This folder can exist anywhere above the directory of your exported shader. The script travels upwards to search. It is not allowed to use folders in "TEXTURES" (but i am working on it) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!IMPORTANT!!!!!!!!!!!!!!!!!!!!!!!!!!!! ---------------------------------------------------------------------- Please give as much feedback as you can! You can also follow this thread on chaosgroup forums: http://www.chaosgroup.com/forums/vbulletin/showthread.php?p=410209#post410209 ---------------------------------------------------------------------- ---------------------FBI_shaderLibrary ChangeLog---------------------- Fixes Version 1.1.1 [REQ] VIDEO TUTORIAL --- find them here -> http://www.fullblownimages.com/scripts.html [UPD] update MR testscene....if u have a better one and want to share it, please tell me!!! [NEW] ADDED PROGRESS BAR [REQ] UPDATE DIRECTORY BUTTON is now back at the bottom of the window [BUG] THE FIRST LINES OF THE SCRIPT GOT LOST ... THIS WAS WHERE U COULD PUT YOUR DEFAULT START DIRECTORY...THIS IS NOW BACK ;) [BUG] Refresh preview now has missed a "_" Fixes Version 1.1 [REQ] .TEXTURES doesn't work well on MAC/Linux ... renamed to TEXTURES without the dot You must rename your old .TEXTURES folder if you have one [REQ] always use global textures folder instead of generating one texturefolder for each export - resolved - NOTE: if no folder named TEXTURES is found, then the script stills generates a folder called ".materialName" in your exportdirectory [REQ] UI improved - only one button left - parent dir button moved in the folder structure and is named ".." [REQ] Maya Ascii is used for export but only if there are NO unknown nodes in your file...otherwise export will use your current filetype - in most cases .mb [REQ] other renderers now supported as well - you need seperate files for them - e.g. MentalRay=renderShaderPreview_mr.mb MayaSoftware=renderShaderPreview_sw.mb - RfM will follow [REQ] only browser part of the window should be scrollable - resolved ---------------------------------------------------------------------- --------------------PENDING REQUESTS & KNOWN BUGS--------------------- [REQ] better preview scenes - waiting for input from community [REQ] support sub-directories in TEXTURES folder [REQ] FTP community upload
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