I have another issue with irradiance spots and overbright areas. I have a material which is a clear plastic sort of material. at one frame in the animation I get a really bright splot area. Ive tested this frame and the problem seems to go away if i change the refractive index from 1.4 to 1.0 im assuming this is because the rays are bending so the sampling area is spread out over a larger area thus producing some abnormal results. is there a way to fix this?
I notice max users have an interpolation setting in their vray material which we dont have for maya. but theoretically i think this could help?
any ideas.
http://www.paraportable.net/files/FridgeCompare.jpg
I notice max users have an interpolation setting in their vray material which we dont have for maya. but theoretically i think this could help?
any ideas.
http://www.paraportable.net/files/FridgeCompare.jpg
Comment