Hi ,
I couldnĀ“t find the shader vrayCompTex for Maya, is that shader implemented for Maya?
Thanks,
Alex.
I couldnĀ“t find the shader vrayCompTex for Maya, is that shader implemented for Maya?
Thanks,
Alex.
C:\Program Files\Autodesk\Maya2012\vray\bin>plgparams -plugindir ..\vrayplugins TexCompMax Parameters for plugin 'TexCompMax' compatibility_with: integer = 0, This is used to differentiate between texture s exported from different applications. The value means : 0 - 3ds Max (this is also the default), 1 - Maya, ... alpha_from_intensity: integer = 0, If 2- the alpha is forced to 1.0f; 1-the resulting alpha is the color intensity; 0 - the alpha is taken from the bitmap alpha invert: bool = false, If true, the resulting texture color will be inverted invert_alpha: bool = true, If true and invert is on, the resulting texture alpha will be inverted too. If false, just the color will be inverted color_mult: acolor texture = AColor(1, 1, 1, 1), A multiplier for the texture color color_offset: acolor texture = AColor(0, 0, 0, 0), An additional offset for the texture color alpha_mult: float texture = 1, A multiplier for the texture alpha alpha_offset: float texture = 0, An additional offset for the texture alpha nouvw_color: acolor texture = AColor(0.5, 0.5, 0.5, 1), The color when there are no valid uvw coordinates color: output acolor texture, The resulting color out_transparency: output acolor texture, The resulting transparency out_alpha: output float texture, The resulting alpha out_intensity: output float texture, The resulting intensity sourceA: acolor texture, Left hand side texture. sourceB: acolor texture, Right hand side texture. operator: integer = 0, 0:Add, 1:Subtract, 2:Difference, 3:Multiply, 4:Divide, 5:Minimum, 6:Maximum
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