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  • vray CompTEx for Maya

    Hi ,
    I couldnĀ“t find the shader vrayCompTex for Maya, is that shader implemented for Maya?
    Thanks,
    Alex.

  • #2
    in the past i have been told to use the layered texture instead. however i've noticed a bug that can sometimes add a black empty layer to the layered texture. makes it pretty frustrating. so look out for that.
    --=============--
    -DW
    -buck.co
    --=============--

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    • #3
      Originally posted by alexitoland View Post
      Hi ,
      I couldnĀ“t find the shader vrayCompTex for Maya, is that shader implemented for Maya?
      Thanks,
      Alex.
      No, but you get all the other nodes in Maya (multiply/divide, plus/minus/average etc), which do pretty much the same thing.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Ok , I see anyway woudl be great to have t implemented for Maya , it would be easier specially when trying to replicate Vray Max shaders.
        Thanks,
        Alex.

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        • #5
          you may want to explore -- create/vray/create texture from a plugin/ compMaxTex

          this is a replica of max comp tex in a plugin form. May do the trick for you?
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #6
            Originally posted by Morbid Angel View Post
            you may want to explore -- create/vray/create texture from a plugin/ compMaxTex

            this is a replica of max comp tex in a plugin form. May do the trick for you?

            I saw that too, but there isn't much explanation anywhere for this plugin.
            Does anyone know what Operator "0" is?
            I'm looking for VRayCompTex's "Minimum" Operator.

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            • #7
              max ref

              hi,
              based on this doc http://www.spot3d.com/vray/help/150S...tex_params.htm
              i would try nr. 6 so mode 5 should do the trick?!

              but just guessing . ..
              br mayanic

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              • #8
                Use the plgparams utility to view the description of the parameters for TexCompMax:
                Code:
                C:\Program Files\Autodesk\Maya2012\vray\bin>plgparams -plugindir ..\vrayplugins TexCompMax
                Parameters for plugin 'TexCompMax'
                  compatibility_with: integer = 0, This is used to differentiate between texture s exported from different applications. The value means : 0 - 3ds Max (this is also the default), 1 - Maya, ...
                  alpha_from_intensity: integer = 0, If 2- the alpha is forced to 1.0f; 1-the resulting alpha is the color intensity; 0 - the alpha is taken from the bitmap alpha
                  invert: bool = false, If true, the resulting texture color will be inverted
                  invert_alpha: bool = true, If true and invert is on, the resulting texture alpha will be inverted too. If false, just the color will be inverted
                  color_mult: acolor texture = AColor(1, 1, 1, 1), A multiplier for the texture color
                  color_offset: acolor texture = AColor(0, 0, 0, 0), An additional offset for the texture color
                  alpha_mult: float texture = 1, A multiplier for the texture alpha
                  alpha_offset: float texture = 0, An additional offset for the texture alpha
                  nouvw_color: acolor texture = AColor(0.5, 0.5, 0.5, 1), The color when there are no valid uvw coordinates
                  color: output acolor texture, The resulting color
                  out_transparency: output acolor texture, The resulting transparency
                  out_alpha: output float texture, The resulting alpha
                  out_intensity: output float texture, The resulting intensity
                  sourceA: acolor texture, Left hand side texture.
                  sourceB: acolor texture, Right hand side texture.
                  operator: integer = 0, 0:Add, 1:Subtract, 2:Difference, 3:Multiply, 4:Divide, 5:Minimum, 6:Maximum
                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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                • #9
                  nice!

                  thx

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                  • #10
                    the black layer bug I think is now fixed since version 2011 of maya.
                    Dmitry Vinnik
                    Silhouette Images Inc.
                    ShowReel:
                    https://www.youtube.com/watch?v=qxSJlvSwAhA
                    https://www.linkedin.com/in/dmitry-v...-identity-name

                    Comment


                    • #11
                      hey
                      hope someone still reads this post ^^

                      how do you overlay two textures - blend mode "over"
                      like the default blend material does ...

                      br mayanic

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                      • #12
                        btw - do we get all the textures, shaders and plugins in vray 3.0 for maya that max has?!

                        or do we still have to use the legacy system via create menu?

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                        • #13
                          Whatever is not exposed in the UI, you can get from the Create menu, yes.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #14
                            yes, i know
                            but will they be integrated?!

                            and how would you do a simple over?! kind of blend material's sister - a blend texture node . .. to comp two textures - one on top of the other - based on an alpha channel?
                            i fear comptex doesn't offer that option???
                            Last edited by mayanic; 03-08-2014, 08:40 AM.

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                            • #15
                              Originally posted by mayanic View Post
                              and how would you do a simple over?! kind of blend material's sister - a blend texture node . .. to comp two textures - one on top of the other - based on an alpha channel?
                              Have you tried to use the Layered texture as mentioned earlier in this topic?
                              V-Ray developer

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