Hi ,
I couldnĀ“t find the shader vrayCompTex for Maya, is that shader implemented for Maya?
Thanks,
Alex.
I couldnĀ“t find the shader vrayCompTex for Maya, is that shader implemented for Maya?
Thanks,
Alex.
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To ensure uninterrupted access to your licenses, an essential update is required by January 28, 2025. Failure to update your Chaos licensing will result in the loss of access to your licenses.C:\Program Files\Autodesk\Maya2012\vray\bin>plgparams -plugindir ..\vrayplugins TexCompMax Parameters for plugin 'TexCompMax' compatibility_with: integer = 0, This is used to differentiate between texture s exported from different applications. The value means : 0 - 3ds Max (this is also the default), 1 - Maya, ... alpha_from_intensity: integer = 0, If 2- the alpha is forced to 1.0f; 1-the resulting alpha is the color intensity; 0 - the alpha is taken from the bitmap alpha invert: bool = false, If true, the resulting texture color will be inverted invert_alpha: bool = true, If true and invert is on, the resulting texture alpha will be inverted too. If false, just the color will be inverted color_mult: acolor texture = AColor(1, 1, 1, 1), A multiplier for the texture color color_offset: acolor texture = AColor(0, 0, 0, 0), An additional offset for the texture color alpha_mult: float texture = 1, A multiplier for the texture alpha alpha_offset: float texture = 0, An additional offset for the texture alpha nouvw_color: acolor texture = AColor(0.5, 0.5, 0.5, 1), The color when there are no valid uvw coordinates color: output acolor texture, The resulting color out_transparency: output acolor texture, The resulting transparency out_alpha: output float texture, The resulting alpha out_intensity: output float texture, The resulting intensity sourceA: acolor texture, Left hand side texture. sourceB: acolor texture, Right hand side texture. operator: integer = 0, 0:Add, 1:Subtract, 2:Difference, 3:Multiply, 4:Divide, 5:Minimum, 6:Maximum
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